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Minimap as HUD element with API control
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
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20 changed files with 470 additions and 144 deletions
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@ -223,6 +223,7 @@ public:
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void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
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void handleCommand_PlayerSpeed(NetworkPacket *pkt);
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void handleCommand_MediaPush(NetworkPacket *pkt);
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void handleCommand_MinimapModes(NetworkPacket *pkt);
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void ProcessData(NetworkPacket *pkt);
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