1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Minimap as HUD element with API control

Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
This commit is contained in:
Pierre-Yves Rollo 2020-10-04 15:24:29 +02:00 committed by SmallJoker
parent 3068853e8a
commit 81c66d6efb
20 changed files with 470 additions and 144 deletions

View file

@ -1484,6 +1484,15 @@ Displays an image oriented or translated according to current heading direction.
If translation is chosen, texture is repeated horizontally to fill the whole element.
### `minimap`
Displays a minimap on the HUD.
* `size`: Size of the minimap to display. Minimap should be a square to avoid
distortion.
* `alignment`: The alignment of the minimap.
* `offset`: offset in pixels from position.
Representations of simple things
================================
@ -6366,6 +6375,27 @@ object you are working with still exists.
* `hud_set_hotbar_selected_image(texturename)`
* sets image for selected item of hotbar
* `hud_get_hotbar_selected_image`: returns texturename
* `set_minimap_modes({mode, mode, ...}, selected_mode)`
* Overrides the available minimap modes (and toggle order), and changes the
selected mode.
* `mode` is a table consisting of up to four fields:
* `type`: Available type:
* `off`: Minimap off
* `surface`: Minimap in surface mode
* `radar`: Minimap in radar mode
* `texture`: Texture to be displayed instead of terrain map
(texture is centered around 0,0 and can be scaled).
Texture size is limited to 512 x 512 pixel.
* `label`: Optional label to display on minimap mode toggle
The translation must be handled within the mod.
* `size`: Sidelength or diameter, in number of nodes, of the terrain
displayed in minimap
* `texture`: Only for texture type, name of the texture to display
* `scale`: Only for texture type, scale of the texture map in nodes per
pixel (for example a `scale` of 2 means each pixel represents a 2x2
nodes square)
* `selected_mode` is the mode index to be selected after modes have been changed
(0 is the first mode).
* `set_sky(parameters)`
* `parameters` is a table with the following optional fields:
* `base_color`: ColorSpec, changes fog in "skybox" and "plain".
@ -8047,7 +8077,8 @@ Used by `Player:hud_add`. Returned by `Player:hud_get`.
{
hud_elem_type = "image", -- See HUD element types
-- Type of element, can be "image", "text", "statbar", "inventory" or "compass"
-- Type of element, can be "image", "text", "statbar", "inventory",
-- "compass" or "minimap"
position = {x=0.5, y=0.5},
-- Left corner position of element