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Attachments: Fix attachments to temporary removed objects (#8989)

Does not clear the parent's attachment information when the child is deleted locally.
Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
This commit is contained in:
SmallJoker 2019-10-02 19:11:27 +02:00 committed by GitHub
parent 251038e136
commit 81c2370c8b
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GPG key ID: 4AEE18F83AFDEB23
6 changed files with 70 additions and 31 deletions

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@ -694,19 +694,33 @@ void Server::AsyncRunStep(bool initial_step)
// Route data to every client
for (const auto &client_it : clients) {
RemoteClient *client = client_it.second;
PlayerSAO *player = getPlayerSAO(client->peer_id);
std::string reliable_data;
std::string unreliable_data;
// Go through all objects in message buffer
for (const auto &buffered_message : buffered_messages) {
// If object is not known by client, skip it
// If object does not exist or is not known by client, skip it
u16 id = buffered_message.first;
if (client->m_known_objects.find(id) == client->m_known_objects.end())
ServerActiveObject *sao = m_env->getActiveObject(id);
if (!sao || client->m_known_objects.find(id) == client->m_known_objects.end())
continue;
// Get message list of object
std::vector<ActiveObjectMessage>* list = buffered_message.second;
// Go through every message
for (const ActiveObjectMessage &aom : *list) {
// Send position updates to players who do not see the attachment
if (aom.datastring[0] == GENERIC_CMD_UPDATE_POSITION) {
if (sao->getId() == player->getId())
continue;
// Do not send position updates for attached players
// as long the parent is known to the client
ServerActiveObject *parent = sao->getParent();
if (parent && client->m_known_objects.find(parent->getId()) !=
client->m_known_objects.end())
continue;
}
// Compose the full new data with header
std::string new_data;
// Add object id
@ -1907,14 +1921,17 @@ void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersa
while (!added_objects.empty()) {
// Get object
u16 id = added_objects.front();
ServerActiveObject* obj = m_env->getActiveObject(id);
ServerActiveObject *obj = m_env->getActiveObject(id);
added_objects.pop();
if (!obj) {
warningstream << FUNCTION_NAME << ": NULL object id="
<< (int)id << std::endl;
continue;
}
// Get object type
u8 type = ACTIVEOBJECT_TYPE_INVALID;
if (!obj)
warningstream << FUNCTION_NAME << ": NULL object" << std::endl;
else
type = obj->getSendType();
u8 type = obj->getSendType();
// Add to data buffer for sending
writeU16((u8*)buf, id);
@ -1922,19 +1939,13 @@ void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersa
writeU8((u8*)buf, type);
data.append(buf, 1);
if (obj)
data.append(serializeLongString(
obj->getClientInitializationData(client->net_proto_version)));
else
data.append(serializeLongString(""));
data.append(serializeLongString(
obj->getClientInitializationData(client->net_proto_version)));
// Add to known objects
client->m_known_objects.insert(id);
if (obj)
obj->m_known_by_count++;
added_objects.pop();
obj->m_known_by_count++;
}
NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, data.size(), client->peer_id);