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Attachments: Fix attachments to temporary removed objects (#8989)
Does not clear the parent's attachment information when the child is deleted locally. Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
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parent
251038e136
commit
81c2370c8b
6 changed files with 70 additions and 31 deletions
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@ -694,19 +694,33 @@ void Server::AsyncRunStep(bool initial_step)
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// Route data to every client
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for (const auto &client_it : clients) {
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RemoteClient *client = client_it.second;
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PlayerSAO *player = getPlayerSAO(client->peer_id);
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std::string reliable_data;
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std::string unreliable_data;
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// Go through all objects in message buffer
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for (const auto &buffered_message : buffered_messages) {
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// If object is not known by client, skip it
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// If object does not exist or is not known by client, skip it
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u16 id = buffered_message.first;
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if (client->m_known_objects.find(id) == client->m_known_objects.end())
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ServerActiveObject *sao = m_env->getActiveObject(id);
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if (!sao || client->m_known_objects.find(id) == client->m_known_objects.end())
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continue;
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// Get message list of object
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std::vector<ActiveObjectMessage>* list = buffered_message.second;
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// Go through every message
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for (const ActiveObjectMessage &aom : *list) {
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// Send position updates to players who do not see the attachment
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if (aom.datastring[0] == GENERIC_CMD_UPDATE_POSITION) {
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if (sao->getId() == player->getId())
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continue;
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// Do not send position updates for attached players
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// as long the parent is known to the client
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ServerActiveObject *parent = sao->getParent();
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if (parent && client->m_known_objects.find(parent->getId()) !=
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client->m_known_objects.end())
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continue;
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}
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// Compose the full new data with header
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std::string new_data;
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// Add object id
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@ -1907,14 +1921,17 @@ void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersa
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while (!added_objects.empty()) {
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// Get object
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u16 id = added_objects.front();
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ServerActiveObject* obj = m_env->getActiveObject(id);
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ServerActiveObject *obj = m_env->getActiveObject(id);
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added_objects.pop();
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if (!obj) {
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warningstream << FUNCTION_NAME << ": NULL object id="
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<< (int)id << std::endl;
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continue;
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}
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// Get object type
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u8 type = ACTIVEOBJECT_TYPE_INVALID;
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if (!obj)
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warningstream << FUNCTION_NAME << ": NULL object" << std::endl;
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else
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type = obj->getSendType();
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u8 type = obj->getSendType();
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// Add to data buffer for sending
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writeU16((u8*)buf, id);
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@ -1922,19 +1939,13 @@ void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersa
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writeU8((u8*)buf, type);
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data.append(buf, 1);
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if (obj)
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data.append(serializeLongString(
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obj->getClientInitializationData(client->net_proto_version)));
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else
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data.append(serializeLongString(""));
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data.append(serializeLongString(
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obj->getClientInitializationData(client->net_proto_version)));
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// Add to known objects
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client->m_known_objects.insert(id);
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if (obj)
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obj->m_known_by_count++;
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added_objects.pop();
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obj->m_known_by_count++;
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}
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NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, data.size(), client->peer_id);
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