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Attachments: Fix attachments to temporary removed objects (#8989)

Does not clear the parent's attachment information when the child is deleted locally.
Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
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SmallJoker 2019-10-02 19:11:27 +02:00 committed by GitHub
parent 251038e136
commit 81c2370c8b
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6 changed files with 70 additions and 31 deletions

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@ -1107,14 +1107,14 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (!send_recommended)
return;
// If the object is attached client-side, don't waste bandwidth sending its
// position or rotation to clients.
if (m_position_not_sent && !isAttached()) {
if (m_position_not_sent) {
m_position_not_sent = false;
float update_interval = m_env->getSendRecommendedInterval();
v3f pos;
if (isAttached()) // Just in case we ever do send attachment position too
pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
// When attached, the position is only sent to clients where the
// parent isn't known
if (isAttached())
pos = m_last_good_position;
else
pos = m_base_position;