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Attachments: Fix attachments to temporary removed objects (#8989)

Does not clear the parent's attachment information when the child is deleted locally.
Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
This commit is contained in:
SmallJoker 2019-10-02 19:11:27 +02:00 committed by GitHub
parent 251038e136
commit 81c2370c8b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 70 additions and 31 deletions

View file

@ -402,6 +402,23 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type,
}
}
void ClientEnvironment::removeActiveObject(u16 id)
{
// Get current attachment childs to detach them visually
std::unordered_set<int> attachment_childs;
if (auto *obj = getActiveObject(id))
attachment_childs = obj->getAttachmentChildIds();
m_ao_manager.removeObject(id);
// Perform a proper detach in Irrlicht
for (auto c_id : attachment_childs) {
if (ClientActiveObject *child = getActiveObject(c_id))
child->updateAttachments();
}
}
void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data)
{
ClientActiveObject *obj = getActiveObject(id);

View file

@ -104,10 +104,7 @@ public:
u16 addActiveObject(ClientActiveObject *object);
void addActiveObject(u16 id, u8 type, const std::string &init_data);
void removeActiveObject(u16 id)
{
m_ao_manager.removeObject(id);
}
void removeActiveObject(u16 id);
void processActiveObjectMessage(u16 id, const std::string &data);

View file

@ -523,7 +523,9 @@ void GenericCAO::removeFromScene(bool permanent)
// Should be true when removing the object permanently
// and false when refreshing (eg: updating visuals)
if (m_env && permanent) {
clearChildAttachments();
// The client does not know whether this object does re-appear to
// a later time, thus do not clear child attachments.
clearParentAttachment();
}
@ -1330,10 +1332,17 @@ void GenericCAO::updateAttachments()
m_attached_to_local = parent && parent->isLocalPlayer();
if (!parent && m_attachment_parent_id) {
//m_is_visible = false; maybe later. needs better handling
return;
}
/*
Following cases exist:
m_attachment_parent_id == 0 && !parent
This object is not attached
m_attachment_parent_id != 0 && parent
This object is attached
m_attachment_parent_id != 0 && !parent
This object will be attached as soon the parent is known
m_attachment_parent_id == 0 && parent
Impossible case
*/
if (!parent) { // Detach or don't attach
if (m_matrixnode) {

View file

@ -156,6 +156,11 @@ public:
const v3f getPosition() const;
void setPosition(const v3f &pos)
{
pos_translator.val_current = pos;
}
inline const v3f &getRotation() const { return m_rotation; }
const bool isImmortal();