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Remove useless recalculation of bounding box (mapblock_mesh)
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@ -1199,7 +1199,6 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
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*/
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*/
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translateMesh(m_mesh, intToFloat(data->m_blockpos * MAP_BLOCKSIZE, BS));
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translateMesh(m_mesh, intToFloat(data->m_blockpos * MAP_BLOCKSIZE, BS));
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m_mesh->recalculateBoundingBox(); // translateMesh already does this
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if(m_mesh)
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if(m_mesh)
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{
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{
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