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Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture

This commit is contained in:
Kahrl 2013-06-24 04:17:50 +02:00
parent caf0b67e47
commit 8161ab573f
18 changed files with 260 additions and 753 deletions

View file

@ -25,8 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mesh.h"
#include <ICameraSceneNode.h>
#include "log.h"
#include "mapnode.h" // For texture atlas making
#include "nodedef.h" // For texture atlas making
#include "gamedef.h"
#include "util/string.h"
#include "util/container.h"
@ -165,31 +163,23 @@ std::string getTexturePath(const std::string &filename)
}
/*
An internal variant of AtlasPointer with more data.
(well, more like a wrapper)
Stores internal information about a texture.
*/
struct SourceAtlasPointer
struct TextureInfo
{
std::string name;
AtlasPointer a;
video::IImage *atlas_img; // The source image of the atlas
// Integer variants of position and size
v2s32 intpos;
v2u32 intsize;
video::ITexture *texture;
video::IImage *img; // The source image
SourceAtlasPointer(
TextureInfo(
const std::string &name_,
AtlasPointer a_=AtlasPointer(0, NULL),
video::IImage *atlas_img_=NULL,
v2s32 intpos_=v2s32(0,0),
v2u32 intsize_=v2u32(0,0)
video::ITexture *texture_=NULL,
video::IImage *img_=NULL
):
name(name_),
a(a_),
atlas_img(atlas_img_),
intpos(intpos_),
intsize(intsize_)
texture(texture_),
img(img_)
{
}
};
@ -307,7 +297,7 @@ public:
Example case #2:
- Assume a texture with the id 1 exists, and has the name
"stone.png^mineral1" and is specified as a part of some atlas.
"stone.png^mineral_coal.png".
- Now getNodeTile() stumbles upon a node which uses
texture id 1, and determines that MATERIAL_FLAG_CRACK
must be applied to the tile
@ -315,7 +305,7 @@ public:
has received the current crack level 0 from the client. It
finds out the name of the texture with getTextureName(1),
appends "^crack0" to it and gets a new texture id with
getTextureId("stone.png^mineral1^crack0").
getTextureId("stone.png^mineral_coal.png^crack0").
*/
@ -354,25 +344,9 @@ public:
and not found in cache, the call is queued to the main thread
for processing.
*/
AtlasPointer getTexture(u32 id);
AtlasPointer getTexture(const std::string &name)
{
return getTexture(getTextureId(name));
}
// Gets a separate texture
video::ITexture* getTextureRaw(const std::string &name)
{
AtlasPointer ap = getTexture(name + m_forcesingle_suffix);
return ap.atlas;
}
video::ITexture* getTexture(u32 id);
// Gets a separate texture atlas pointer
AtlasPointer getTextureRawAP(const AtlasPointer &ap)
{
return getTexture(getTextureName(ap.id) + m_forcesingle_suffix);
}
video::ITexture* getTexture(const std::string &name, u32 *id);
// Returns a pointer to the irrlicht device
virtual IrrlichtDevice* getDevice()
@ -380,10 +354,6 @@ public:
return m_device;
}
// Update new texture pointer and texture coordinates to an
// AtlasPointer based on it's texture id
void updateAP(AtlasPointer &ap);
bool isKnownSourceImage(const std::string &name)
{
bool is_known = false;
@ -407,10 +377,6 @@ public:
// Rebuild images and textures from the current set of source images
// Shall be called from the main thread.
void rebuildImagesAndTextures();
// Build the main texture atlas which contains most of the
// textures.
void buildMainAtlas(class IGameDef *gamedef);
private:
@ -428,17 +394,12 @@ private:
// A texture id is index in this array.
// The first position contains a NULL texture.
std::vector<SourceAtlasPointer> m_atlaspointer_cache;
std::vector<TextureInfo> m_textureinfo_cache;
// Maps a texture name to an index in the former.
std::map<std::string, u32> m_name_to_id;
// The two former containers are behind this mutex
JMutex m_atlaspointer_cache_mutex;
JMutex m_textureinfo_cache_mutex;
// Main texture atlas. This is filled at startup and is then not touched.
video::IImage *m_main_atlas_image;
video::ITexture *m_main_atlas_texture;
std::string m_forcesingle_suffix;
// Queued texture fetches (to be processed by the main thread)
RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
@ -453,18 +414,16 @@ IWritableTextureSource* createTextureSource(IrrlichtDevice *device)
}
TextureSource::TextureSource(IrrlichtDevice *device):
m_device(device),
m_main_atlas_image(NULL),
m_main_atlas_texture(NULL)
m_device(device)
{
assert(m_device);
m_atlaspointer_cache_mutex.Init();
m_textureinfo_cache_mutex.Init();
m_main_thread = get_current_thread_id();
// Add a NULL AtlasPointer as the first index, named ""
m_atlaspointer_cache.push_back(SourceAtlasPointer(""));
// Add a NULL TextureInfo as the first index, named ""
m_textureinfo_cache.push_back(TextureInfo(""));
m_name_to_id[""] = 0;
}
@ -474,21 +433,19 @@ TextureSource::~TextureSource()
unsigned int textures_before = driver->getTextureCount();
for (std::vector<SourceAtlasPointer>::iterator iter =
m_atlaspointer_cache.begin(); iter != m_atlaspointer_cache.end();
iter++)
for (std::vector<TextureInfo>::iterator iter =
m_textureinfo_cache.begin();
iter != m_textureinfo_cache.end(); iter++)
{
video::ITexture *t = driver->getTexture(iter->name.c_str());
//cleanup texture
if (t)
driver->removeTexture(t);
if (iter->texture)
driver->removeTexture(iter->texture);
//cleanup source image
if (iter->atlas_img)
iter->atlas_img->drop();
if (iter->img)
iter->img->drop();
}
m_atlaspointer_cache.clear();
m_textureinfo_cache.clear();
for (std::list<video::ITexture*>::iterator iter =
m_texture_trash.begin(); iter != m_texture_trash.end();
@ -512,7 +469,7 @@ u32 TextureSource::getTextureId(const std::string &name)
/*
See if texture already exists
*/
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
JMutexAutoLock lock(m_textureinfo_cache_mutex);
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
if(n != m_name_to_id.end())
@ -591,8 +548,6 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
/*
Generates an image from a full string like
"stone.png^mineral_coal.png^[crack0".
This is used by buildMainAtlas().
*/
video::IImage* generate_image_from_scratch(std::string name,
IrrlichtDevice *device, SourceImageCache *sourcecache);
@ -625,7 +580,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
See if texture already exists
*/
{
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
JMutexAutoLock lock(m_textureinfo_cache_mutex);
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
@ -693,13 +648,11 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
// If a base image was found, copy it to baseimg
if(base_image_id != 0)
{
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
JMutexAutoLock lock(m_textureinfo_cache_mutex);
SourceAtlasPointer ap = m_atlaspointer_cache[base_image_id];
video::IImage *image = ap.atlas_img;
TextureInfo *ti = &m_textureinfo_cache[base_image_id];
if(image == NULL)
if(ti->img == NULL)
{
infostream<<"getTextureIdDirect(): WARNING: NULL image in "
<<"cache: \""<<base_image_name<<"\""
@ -707,17 +660,14 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
}
else
{
core::dimension2d<u32> dim = ap.intsize;
core::dimension2d<u32> dim = ti->img->getDimension();
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
core::position2d<s32> pos_to(0,0);
core::position2d<s32> pos_from = ap.intpos;
image->copyTo(
ti->img->copyTo(
baseimg, // target
v2s32(0,0), // position in target
core::rect<s32>(pos_from, dim) // from
core::rect<s32>(v2s32(0,0), dim) // from
);
/*infostream<<"getTextureIdDirect(): Loaded \""
@ -759,19 +709,11 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
Add texture to caches (add NULL textures too)
*/
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
JMutexAutoLock lock(m_textureinfo_cache_mutex);
u32 id = m_atlaspointer_cache.size();
AtlasPointer ap(id);
ap.atlas = t;
ap.pos = v2f(0,0);
ap.size = v2f(1,1);
ap.tiled = 0;
core::dimension2d<u32> baseimg_dim(0,0);
if(baseimg)
baseimg_dim = baseimg->getDimension();
SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim);
m_atlaspointer_cache.push_back(nap);
u32 id = m_textureinfo_cache.size();
TextureInfo ti(name, t, baseimg);
m_textureinfo_cache.push_back(ti);
m_name_to_id[name] = id;
/*infostream<<"getTextureIdDirect(): "
@ -782,34 +724,36 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
std::string TextureSource::getTextureName(u32 id)
{
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
JMutexAutoLock lock(m_textureinfo_cache_mutex);
if(id >= m_atlaspointer_cache.size())
if(id >= m_textureinfo_cache.size())
{
errorstream<<"TextureSource::getTextureName(): id="<<id
<<" >= m_atlaspointer_cache.size()="
<<m_atlaspointer_cache.size()<<std::endl;
<<" >= m_textureinfo_cache.size()="
<<m_textureinfo_cache.size()<<std::endl;
return "";
}
return m_atlaspointer_cache[id].name;
return m_textureinfo_cache[id].name;
}
AtlasPointer TextureSource::getTexture(u32 id)
video::ITexture* TextureSource::getTexture(u32 id)
{
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
JMutexAutoLock lock(m_textureinfo_cache_mutex);
if(id >= m_atlaspointer_cache.size())
return AtlasPointer(0, NULL);
return m_atlaspointer_cache[id].a;
if(id >= m_textureinfo_cache.size())
return NULL;
return m_textureinfo_cache[id].texture;
}
void TextureSource::updateAP(AtlasPointer &ap)
video::ITexture* TextureSource::getTexture(const std::string &name, u32 *id)
{
AtlasPointer ap2 = getTexture(ap.id);
ap = ap2;
u32 actual_id = getTextureId(name);
if(id){
*id = actual_id;
}
return getTexture(actual_id);
}
void TextureSource::processQueue()
@ -849,299 +793,29 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im
void TextureSource::rebuildImagesAndTextures()
{
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
/*// Oh well... just clear everything, they'll load sometime.
m_atlaspointer_cache.clear();
m_name_to_id.clear();*/
JMutexAutoLock lock(m_textureinfo_cache_mutex);
video::IVideoDriver* driver = m_device->getVideoDriver();
// Remove source images from textures to disable inheriting textures
// from existing textures
/*for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
sap->atlas_img->drop();
sap->atlas_img = NULL;
}*/
// Recreate textures
for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
for(u32 i=0; i<m_textureinfo_cache.size(); i++){
TextureInfo *ti = &m_textureinfo_cache[i];
video::IImage *img =
generate_image_from_scratch(sap->name, m_device, &m_sourcecache);
generate_image_from_scratch(ti->name, m_device, &m_sourcecache);
// Create texture from resulting image
video::ITexture *t = NULL;
if(img)
t = driver->addTexture(sap->name.c_str(), img);
video::ITexture *t_old = sap->a.atlas;
t = driver->addTexture(ti->name.c_str(), img);
video::ITexture *t_old = ti->texture;
// Replace texture
sap->a.atlas = t;
sap->a.pos = v2f(0,0);
sap->a.size = v2f(1,1);
sap->a.tiled = 0;
sap->atlas_img = img;
sap->intpos = v2s32(0,0);
sap->intsize = img->getDimension();
ti->texture = t;
ti->img = img;
if (t_old != 0)
m_texture_trash.push_back(t_old);
}
}
void TextureSource::buildMainAtlas(class IGameDef *gamedef)
{
assert(gamedef->tsrc() == this);
INodeDefManager *ndef = gamedef->ndef();
infostream<<"TextureSource::buildMainAtlas()"<<std::endl;
//return; // Disable (for testing)
video::IVideoDriver* driver = m_device->getVideoDriver();
assert(driver);
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
// Create an image of the right size
core::dimension2d<u32> max_dim = driver->getMaxTextureSize();
core::dimension2d<u32> atlas_dim(2048,2048);
atlas_dim.Width = MYMIN(atlas_dim.Width, max_dim.Width);
atlas_dim.Height = MYMIN(atlas_dim.Height, max_dim.Height);
video::IImage *atlas_img =
driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
//assert(atlas_img);
if(atlas_img == NULL)
{
errorstream<<"TextureSource::buildMainAtlas(): Failed to create atlas "
"image; not building texture atlas."<<std::endl;
return;
}
/*
Grab list of stuff to include in the texture atlas from the
main content features
*/
std::set<std::string> sourcelist;
for(u16 j=0; j<MAX_CONTENT+1; j++)
{
if(j == CONTENT_IGNORE || j == CONTENT_AIR)
continue;
const ContentFeatures &f = ndef->get(j);
for(u32 i=0; i<6; i++)
{
std::string name = f.tiledef[i].name;
sourcelist.insert(name);
}
}
infostream<<"Creating texture atlas out of textures: ";
for(std::set<std::string>::iterator
i = sourcelist.begin();
i != sourcelist.end(); ++i)
{
std::string name = *i;
infostream<<"\""<<name<<"\" ";
}
infostream<<std::endl;
// Padding to disallow texture bleeding
// (16 needed if mipmapping is used; otherwise less will work too)
s32 padding = 16;
s32 column_padding = 16;
s32 column_width = 256; // Space for 16 pieces of 16x16 textures
/*
First pass: generate almost everything
*/
core::position2d<s32> pos_in_atlas(0,0);
pos_in_atlas.X = column_padding;
pos_in_atlas.Y = padding;
for(std::set<std::string>::iterator
i = sourcelist.begin();
i != sourcelist.end(); ++i)
{
std::string name = *i;
// Generate image by name
video::IImage *img2 = generate_image_from_scratch(name, m_device,
&m_sourcecache);
if(img2 == NULL)
{
errorstream<<"TextureSource::buildMainAtlas(): "
<<"Couldn't generate image \""<<name<<"\""<<std::endl;
continue;
}
core::dimension2d<u32> dim = img2->getDimension();
// Don't add to atlas if image is too large
core::dimension2d<u32> max_size_in_atlas(64,64);
if(dim.Width > max_size_in_atlas.Width
|| dim.Height > max_size_in_atlas.Height)
{
infostream<<"TextureSource::buildMainAtlas(): Not adding "
<<"\""<<name<<"\" because image is large"<<std::endl;
continue;
}
// Wrap columns and stop making atlas if atlas is full
if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
{
if(pos_in_atlas.X > (s32)atlas_dim.Width - column_width - column_padding){
errorstream<<"TextureSource::buildMainAtlas(): "
<<"Atlas is full, not adding more textures."
<<std::endl;
break;
}
pos_in_atlas.Y = padding;
pos_in_atlas.X += column_width + column_padding*2;
}
/*infostream<<"TextureSource::buildMainAtlas(): Adding \""<<name
<<"\" to texture atlas"<<std::endl;*/
// Tile it a few times in the X direction
u16 xwise_tiling = column_width / dim.Width;
if(xwise_tiling > 16) // Limit to 16 (more gives no benefit)
xwise_tiling = 16;
for(u32 j=0; j<xwise_tiling; j++)
{
// Copy the copy to the atlas
/*img2->copyToWithAlpha(atlas_img,
pos_in_atlas + v2s32(j*dim.Width,0),
core::rect<s32>(v2s32(0,0), dim),
video::SColor(255,255,255,255),
NULL);*/
img2->copyTo(atlas_img,
pos_in_atlas + v2s32(j*dim.Width,0),
core::rect<s32>(v2s32(0,0), dim),
NULL);
}
// Copy the borders a few times to disallow texture bleeding
for(u32 side=0; side<2; side++) // top and bottom
for(s32 y0=0; y0<padding; y0++)
for(s32 x0=0; x0<(s32)xwise_tiling*(s32)dim.Width; x0++)
{
s32 dst_y;
s32 src_y;
if(side==0)
{
dst_y = y0 + pos_in_atlas.Y + dim.Height;
src_y = pos_in_atlas.Y + dim.Height - 1;
}
else
{
dst_y = -y0 + pos_in_atlas.Y-1;
src_y = pos_in_atlas.Y;
}
s32 x = x0 + pos_in_atlas.X;
video::SColor c = atlas_img->getPixel(x, src_y);
atlas_img->setPixel(x,dst_y,c);
}
for(u32 side=0; side<2; side++) // left and right
for(s32 x0=0; x0<column_padding; x0++)
for(s32 y0=-padding; y0<(s32)dim.Height+padding; y0++)
{
s32 dst_x;
s32 src_x;
if(side==0)
{
dst_x = x0 + pos_in_atlas.X + dim.Width*xwise_tiling;
src_x = pos_in_atlas.X + dim.Width*xwise_tiling - 1;
}
else
{
dst_x = -x0 + pos_in_atlas.X-1;
src_x = pos_in_atlas.X;
}
s32 y = y0 + pos_in_atlas.Y;
s32 src_y = MYMAX((int)pos_in_atlas.Y, MYMIN((int)pos_in_atlas.Y + (int)dim.Height - 1, y));
s32 dst_y = y;
video::SColor c = atlas_img->getPixel(src_x, src_y);
atlas_img->setPixel(dst_x,dst_y,c);
}
img2->drop();
/*
Add texture to caches
*/
bool reuse_old_id = false;
u32 id = m_atlaspointer_cache.size();
// Check old id without fetching a texture
std::map<std::string, u32>::iterator n;
n = m_name_to_id.find(name);
// If it exists, we will replace the old definition
if(n != m_name_to_id.end()){
id = n->second;
reuse_old_id = true;
/*infostream<<"TextureSource::buildMainAtlas(): "
<<"Replacing old AtlasPointer"<<std::endl;*/
}
// Create AtlasPointer
AtlasPointer ap(id);
ap.atlas = NULL; // Set on the second pass
ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width,
(float)pos_in_atlas.Y/(float)atlas_dim.Height);
ap.size = v2f((float)dim.Width/(float)atlas_dim.Width,
(float)dim.Width/(float)atlas_dim.Height);
ap.tiled = xwise_tiling;
// Create SourceAtlasPointer and add to containers
SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim);
if(reuse_old_id)
m_atlaspointer_cache[id] = nap;
else
m_atlaspointer_cache.push_back(nap);
m_name_to_id[name] = id;
// Increment position
pos_in_atlas.Y += dim.Height + padding * 2;
}
/*
Make texture
*/
video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
assert(t);
/*
Second pass: set texture pointer in generated AtlasPointers
*/
for(std::set<std::string>::iterator
i = sourcelist.begin();
i != sourcelist.end(); ++i)
{
std::string name = *i;
if(m_name_to_id.find(name) == m_name_to_id.end())
continue;
u32 id = m_name_to_id[name];
//infostream<<"id of name "<<name<<" is "<<id<<std::endl;
m_atlaspointer_cache[id].a.atlas = t;
}
/*
Write image to file so that it can be inspected
*/
/*std::string atlaspath = porting::path_user
+ DIR_DELIM + "generated_texture_atlas.png";
infostream<<"Removing and writing texture atlas for inspection to "
<<atlaspath<<std::endl;
fs::RecursiveDelete(atlaspath);
driver->writeImageToFile(atlas_img, atlaspath.c_str());*/
m_forcesingle_suffix = "^[forcesingle";
}
video::IImage* generate_image_from_scratch(std::string name,
IrrlichtDevice *device, SourceImageCache *sourcecache)
{
@ -1285,31 +959,11 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
<<"modification \""<<part_of_name<<"\""
<<std::endl;*/
/*
This is the simplest of all; it just adds stuff to the
name so that a separate texture is created.
It is used to make textures for stuff that doesn't want
to implement getting the texture from a bigger texture
atlas.
*/
if(part_of_name == "[forcesingle")
{
// If base image is NULL, create a random color
if(baseimg == NULL)
{
core::dimension2d<u32> dim(1,1);
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
assert(baseimg);
baseimg->setPixel(0,0, video::SColor(255,myrand()%256,
myrand()%256,myrand()%256));
}
}
/*
[crackN
Adds a cracking texture
*/
else if(part_of_name.substr(0,6) == "[crack")
if(part_of_name.substr(0,6) == "[crack")
{
if(baseimg == NULL)
{