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Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture

This commit is contained in:
Kahrl 2013-06-24 04:17:50 +02:00
parent caf0b67e47
commit 8161ab573f
18 changed files with 260 additions and 753 deletions

View file

@ -178,7 +178,7 @@ void Hud::drawLuaElements() {
v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
switch (e->type) {
case HUD_ELEM_IMAGE: {
video::ITexture *texture = tsrc->getTextureRaw(e->text);
video::ITexture *texture = tsrc->getTexture(e->text);
if (!texture)
continue;
@ -228,7 +228,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};
video::ITexture *stat_texture = tsrc->getTextureRaw(texture);
video::ITexture *stat_texture = tsrc->getTexture(texture);
if (!stat_texture)
return;
@ -306,7 +306,7 @@ void Hud::drawCrosshair() {
return;
if (use_crosshair_image) {
video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png");
video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
v2u32 size = crosshair->getOriginalSize();
v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
displaycenter.Y - (size.Y / 2));