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Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture

This commit is contained in:
Kahrl 2013-06-24 04:17:50 +02:00
parent caf0b67e47
commit 8161ab573f
18 changed files with 260 additions and 753 deletions

View file

@ -519,7 +519,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
if(type == "image_button_exit")
spec.is_exit = true;
video::ITexture *texture = m_gamedef->tsrc()->getTextureRaw(fimage);
video::ITexture *texture = m_gamedef->tsrc()->getTexture(fimage);
gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
e->setUseAlphaChannel(true);
e->setImage(texture);
@ -805,7 +805,7 @@ void GUIFormSpecMenu::drawMenu()
{
const ImageDrawSpec &spec = m_backgrounds[i];
video::ITexture *texture =
m_gamedef->tsrc()->getTextureRaw(spec.name);
m_gamedef->tsrc()->getTexture(spec.name);
// Image size on screen
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
// Image rectangle on screen
@ -825,7 +825,7 @@ void GUIFormSpecMenu::drawMenu()
{
const ImageDrawSpec &spec = m_images[i];
video::ITexture *texture =
m_gamedef->tsrc()->getTextureRaw(spec.name);
m_gamedef->tsrc()->getTexture(spec.name);
// Image size on screen
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
// Image rectangle on screen