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synced 2025-07-22 17:18:39 +00:00
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
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parent
caf0b67e47
commit
8161ab573f
18 changed files with 260 additions and 753 deletions
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@ -223,7 +223,7 @@ void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
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buf->getMaterial().setTexture(0, tsrc->getTexture("rat.png"));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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@ -393,7 +393,7 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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// Initialize with a generated placeholder texture
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buf->getMaterial().setTexture(0, tsrc->getTextureRaw(""));
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buf->getMaterial().setTexture(0, tsrc->getTexture(""));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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@ -864,7 +864,7 @@ public:
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m_spritenode = smgr->addBillboardSceneNode(
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NULL, v2f(1, 1), v3f(0,0,0), -1);
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m_spritenode->setMaterialTexture(0,
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tsrc->getTextureRaw("unknown_node.png"));
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tsrc->getTexture("unknown_node.png"));
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m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
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m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
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m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
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@ -1273,7 +1273,7 @@ public:
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texturestring = m_prop.textures[0];
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texturestring += mod;
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m_spritenode->setMaterialTexture(0,
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tsrc->getTextureRaw(texturestring));
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tsrc->getTexture(texturestring));
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// This allows setting per-material colors. However, until a real lighting
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// system is added, the code below will have no effect. Once MineTest
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@ -1300,7 +1300,7 @@ public:
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if(texturestring == "")
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continue; // Empty texture string means don't modify that material
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texturestring += mod;
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video::ITexture* texture = tsrc->getTextureRaw(texturestring);
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video::ITexture* texture = tsrc->getTexture(texturestring);
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if(!texture)
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{
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errorstream<<"GenericCAO::updateTextures(): Could not load texture "<<texturestring<<std::endl;
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@ -1338,20 +1338,15 @@ public:
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if(m_prop.textures.size() > i)
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texturestring = m_prop.textures[i];
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texturestring += mod;
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AtlasPointer ap = tsrc->getTexture(texturestring);
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// Get the tile texture and atlas transformation
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video::ITexture* atlas = ap.atlas;
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v2f pos = ap.pos;
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v2f size = ap.size;
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// Set material flags and texture
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video::SMaterial& material = m_meshnode->getMaterial(i);
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setTexture(0, atlas);
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material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
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material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
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material.setTexture(0,
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tsrc->getTexture(texturestring));
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material.getTextureMatrix(0).makeIdentity();
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// This allows setting per-material colors. However, until a real lighting
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// system is added, the code below will have no effect. Once MineTest
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@ -1378,7 +1373,7 @@ public:
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tname += mod;
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
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buf->getMaterial().setTexture(0,
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tsrc->getTextureRaw(tname));
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tsrc->getTexture(tname));
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// This allows setting per-material colors. However, until a real lighting
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// system is added, the code below will have no effect. Once MineTest
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@ -1403,7 +1398,7 @@ public:
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tname += mod;
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(1);
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buf->getMaterial().setTexture(0,
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tsrc->getTextureRaw(tname));
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tsrc->getTexture(tname));
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// This allows setting per-material colors. However, until a real lighting
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// system is added, the code below will have no effect. Once MineTest
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