mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-12 16:58:39 +00:00
Make entity on_punch have same signature and behaviour as player on_punch
This commit is contained in:
parent
953cbb3b15
commit
814ee971f7
4 changed files with 33 additions and 23 deletions
|
@ -578,28 +578,32 @@ int LuaEntitySAO::punch(v3f dir,
|
|||
punchitem,
|
||||
time_from_last_punch);
|
||||
|
||||
if (result.did_punch) {
|
||||
setHP(getHP() - result.damage);
|
||||
bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
|
||||
time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);
|
||||
|
||||
if (result.damage > 0) {
|
||||
std::string punchername = puncher ? puncher->getDescription() : "nil";
|
||||
if (!damage_handled) {
|
||||
if (result.did_punch) {
|
||||
setHP(getHP() - result.damage);
|
||||
|
||||
actionstream << getDescription() << " punched by "
|
||||
<< punchername << ", damage " << result.damage
|
||||
<< " hp, health now " << getHP() << " hp" << std::endl;
|
||||
if (result.damage > 0) {
|
||||
std::string punchername = puncher ? puncher->getDescription() : "nil";
|
||||
|
||||
actionstream << getDescription() << " punched by "
|
||||
<< punchername << ", damage " << result.damage
|
||||
<< " hp, health now " << getHP() << " hp" << std::endl;
|
||||
}
|
||||
|
||||
std::string str = gob_cmd_punched(result.damage, getHP());
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
}
|
||||
|
||||
std::string str = gob_cmd_punched(result.damage, getHP());
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
}
|
||||
|
||||
if (getHP() == 0)
|
||||
m_removed = true;
|
||||
|
||||
m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
|
||||
time_from_last_punch, toolcap, dir);
|
||||
|
||||
|
||||
return result.wear;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue