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Move SMaterial std::hash impl to its header
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parent
a799a54894
commit
810f39767c
4 changed files with 35 additions and 56 deletions
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@ -469,14 +469,12 @@ void CSceneManager::drawAll()
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if (!Driver)
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return;
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u32 i; // new ISO for scoping problem in some compilers
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// reset all transforms
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Driver->setMaterial(video::SMaterial());
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Driver->setTransform(video::ETS_PROJECTION, core::IdentityMatrix);
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Driver->setTransform(video::ETS_VIEW, core::IdentityMatrix);
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Driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
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for (i = video::ETS_COUNT - 1; i >= video::ETS_TEXTURE_0; --i)
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for (u32 i = video::ETS_COUNT - 1; i >= video::ETS_TEXTURE_0; --i)
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Driver->setTransform((video::E_TRANSFORMATION_STATE)i, core::IdentityMatrix);
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// TODO: This should not use an attribute here but a real parameter when necessary (too slow!)
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Driver->setAllowZWriteOnTransparent(Parameters->getAttributeAsBool(ALLOW_ZWRITE_ON_TRANSPARENT));
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@ -193,21 +193,21 @@ private:
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}
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DefaultNodeEntry(ISceneNode *n) :
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Node(n), TextureValue(0)
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Node(n)
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{
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if (n->getMaterialCount())
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TextureValue = (n->getMaterial(0).getTexture(0));
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Hash = std::hash<video::SMaterial>{}(n->getMaterial(0));
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}
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bool operator<(const DefaultNodeEntry &other) const
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bool operator<(const DefaultNodeEntry &other) const noexcept
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{
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return (TextureValue < other.TextureValue);
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return Hash < other.Hash;
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}
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ISceneNode *Node;
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ISceneNode *Node = nullptr;
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private:
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void *TextureValue;
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size_t Hash = 0;
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};
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//! sort on distance (center) to camera
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@ -223,42 +223,15 @@ private:
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Distance = Node->getAbsoluteTransformation().getTranslation().getDistanceFromSQ(camera);
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}
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bool operator<(const TransparentNodeEntry &other) const
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bool operator<(const TransparentNodeEntry &other) const noexcept
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{
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return Distance > other.Distance;
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}
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ISceneNode *Node;
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ISceneNode *Node = nullptr;
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private:
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f64 Distance;
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};
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//! sort on distance (sphere) to camera
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struct DistanceNodeEntry
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{
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DistanceNodeEntry(ISceneNode *n, const core::vector3df &cameraPos) :
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Node(n)
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{
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setNodeAndDistanceFromPosition(n, cameraPos);
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}
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bool operator<(const DistanceNodeEntry &other) const
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{
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return Distance < other.Distance;
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}
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void setNodeAndDistanceFromPosition(ISceneNode *n, const core::vector3df &fromPosition)
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{
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Node = n;
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Distance = Node->getAbsoluteTransformation().getTranslation().getDistanceFromSQ(fromPosition);
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Distance -= Node->getBoundingBox().getExtent().getLengthSQ() * 0.5;
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}
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ISceneNode *Node;
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private:
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f64 Distance;
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f32 Distance = 0;
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};
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//! video driver
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