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Fix typo and update settings files
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d9effbb179
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3 changed files with 75 additions and 4 deletions
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@ -1,5 +1,5 @@
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// This file is automatically generated
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// It conatins a bunch of fake gettext calls, to tell xgettext about the strings in config files
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// It contains a bunch of fake gettext calls, to tell xgettext about the strings in config files
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// To update it, refer to the bottom of builtin/mainmenu/dlg_settings_advanced.lua
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fake_function() {
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@ -266,8 +266,8 @@ fake_function() {
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gettext("Dynamic shadows");
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gettext("Dynamic shadows");
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gettext("Set to true to enable Shadow Mapping.\nRequires shaders to be enabled.");
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gettext("Shadow strength");
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gettext("Set the shadow strength.\nLower value means lighter shadows, higher value means darker shadows.");
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gettext("Shadow strength gamma");
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gettext("Set the shadow strength gamma.\nAdjusts the intensity of in-game dynamic shadows.\nLower value means lighter shadows, higher value means darker shadows.");
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gettext("Shadow map max distance in nodes to render shadows");
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gettext("Maximum distance to render shadows.");
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gettext("Shadow map texture size");
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@ -395,6 +395,8 @@ fake_function() {
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gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
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gettext("Show entity selection boxes");
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gettext("Show entity selection boxes\nA restart is required after changing this.");
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gettext("Transparency Sorting Distance");
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gettext("Distance in nodes at which transparency depth sorting is enabled\nUse this to limit the performance impact of transparency depth sorting");
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gettext("Menus");
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gettext("Clouds in menu");
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gettext("Use a cloud animation for the main menu background.");
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