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Fix connected nodes' selection boxes.
This allows the player to more easily target and punch connected nodeboxes, especially if they have a fixed nodebox that is very small, like technic cabling, or xpanes. Tried it on fences and my xpane conversion, and happy with the result.
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3 changed files with 50 additions and 6 deletions
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@ -245,7 +245,7 @@ struct MapNode
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/*
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Gets list of selection boxes
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*/
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void getSelectionBoxes(INodeDefManager *nodemg, std::vector<aabb3f> *boxes);
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void getSelectionBoxes(INodeDefManager *nodemg, std::vector<aabb3f> *boxes, u8 neighbors = 0);
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/*
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Gets list of collision boxes
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