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Fix connected nodes' selection boxes.

This allows the player to more easily target and punch connected
nodeboxes, especially if they have a fixed nodebox that is very
small, like technic cabling, or xpanes. Tried it on fences and
my xpane conversion, and happy with the result.
This commit is contained in:
Auke Kok 2016-03-14 23:20:56 -07:00 committed by paramat
parent 493a298c0c
commit 80cec4702d
3 changed files with 50 additions and 6 deletions

View file

@ -456,10 +456,10 @@ void MapNode::getCollisionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *b
transformNodeBox(*this, f.collision_box, nodemgr, boxes, neighbors);
}
void MapNode::getSelectionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes)
void MapNode::getSelectionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors)
{
const ContentFeatures &f = nodemgr->get(*this);
transformNodeBox(*this, f.selection_box, nodemgr, boxes);
transformNodeBox(*this, f.selection_box, nodemgr, boxes, neighbors);
}
u8 MapNode::getMaxLevel(INodeDefManager *nodemgr) const