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Fix connected nodes' selection boxes.
This allows the player to more easily target and punch connected nodeboxes, especially if they have a fixed nodebox that is very small, like technic cabling, or xpanes. Tried it on fences and my xpane conversion, and happy with the result.
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3 changed files with 50 additions and 6 deletions
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@ -456,10 +456,10 @@ void MapNode::getCollisionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *b
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transformNodeBox(*this, f.collision_box, nodemgr, boxes, neighbors);
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}
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void MapNode::getSelectionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes)
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void MapNode::getSelectionBoxes(INodeDefManager *nodemgr, std::vector<aabb3f> *boxes, u8 neighbors)
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{
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const ContentFeatures &f = nodemgr->get(*this);
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transformNodeBox(*this, f.selection_box, nodemgr, boxes);
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transformNodeBox(*this, f.selection_box, nodemgr, boxes, neighbors);
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}
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u8 MapNode::getMaxLevel(INodeDefManager *nodemgr) const
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