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refacto: don't use RenderingEngine singleton on CAO
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
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5 changed files with 20 additions and 21 deletions
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@ -29,6 +29,7 @@ public:
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TestClientActiveObject() : ClientActiveObject(0, nullptr, nullptr) {}
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~TestClientActiveObject() = default;
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ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_TEST; }
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virtual void addToScene(ITextureSource *tsrc, irr::scene::ISceneManager *smgr) {}
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};
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class TestClientActiveObjectMgr : public TestBase
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