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refacto: don't use RenderingEngine singleton on CAO

* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene
* Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution
* Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
This commit is contained in:
Loic Blot 2021-04-29 09:07:36 +02:00 committed by Loïc Blot
parent 1bc855646e
commit 809e68fdc0
5 changed files with 20 additions and 21 deletions

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@ -29,6 +29,7 @@ public:
TestClientActiveObject() : ClientActiveObject(0, nullptr, nullptr) {}
~TestClientActiveObject() = default;
ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_TEST; }
virtual void addToScene(ITextureSource *tsrc, irr::scene::ISceneManager *smgr) {}
};
class TestClientActiveObjectMgr : public TestBase