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refacto: don't use RenderingEngine singleton on CAO
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene * Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution * Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
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5 changed files with 20 additions and 21 deletions
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@ -352,7 +352,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
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if (!m_ao_manager.registerObject(object))
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return 0;
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object->addToScene(m_texturesource);
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object->addToScene(m_texturesource, RenderingEngine::get_scene_manager());
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// Update lighting immediately
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object->updateLight(getDayNightRatio());
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