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Support OpenGL 3 (#13321)
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10 changed files with 26 additions and 22 deletions
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@ -312,7 +312,7 @@ local function check_requirements(name, requires)
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end
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local video_driver = core.get_active_driver()
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local shaders_support = video_driver == "opengl" or video_driver == "ogles2"
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local shaders_support = video_driver == "opengl" or video_driver == "opengl3" or video_driver == "ogles2"
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local special = {
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android = PLATFORM == "Android",
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desktop = PLATFORM ~= "Android",
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@ -440,7 +440,6 @@ enable_raytraced_culling (Enable Raytraced Culling) bool true
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# Shaders allow advanced visual effects and may increase performance on some video
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# cards.
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# This only works with the OpenGL video backend.
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#
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# Requires: shaders_support
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enable_shaders (Shaders) bool true
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@ -1798,8 +1797,8 @@ shader_path (Shader path) path
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# The rendering back-end.
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# Note: A restart is required after changing this!
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# OpenGL is the default for desktop, and OGLES2 for Android.
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# Shaders are supported by OpenGL and OGLES2 (experimental).
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video_driver (Video driver) enum ,opengl,ogles1,ogles2
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# Shaders are supported by everything but OGLES1.
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video_driver (Video driver) enum ,opengl,opengl3,ogles1,ogles2
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# Distance in nodes at which transparency depth sorting is enabled
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# Use this to limit the performance impact of transparency depth sorting
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