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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
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parent
f9a66c5d46
commit
807a0d313b
22 changed files with 1216 additions and 1745 deletions
20
src/game.cpp
20
src/game.cpp
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@ -1038,8 +1038,6 @@ void the_game(
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float object_hit_delay_timer = 0.0;
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float time_from_last_punch = 10;
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float crack_update_timer = 0.0;
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bool invert_mouse = g_settings->getBool("invert_mouse");
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bool respawn_menu_active = false;
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@ -1185,7 +1183,6 @@ void the_game(
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if(object_hit_delay_timer >= 0)
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object_hit_delay_timer -= dtime;
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time_from_last_punch += dtime;
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crack_update_timer += dtime;
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g_profiler->add("Elapsed time", dtime);
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g_profiler->avg("FPS", 1./dtime);
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@ -1908,7 +1905,7 @@ void the_game(
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if(!digging)
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{
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client.interact(1, pointed_old);
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client.clearTempMod(pointed_old.node_undersurface);
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client.setCrack(-1, v3s16(0,0,0));
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dig_time = 0.0;
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}
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}
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@ -2003,20 +2000,15 @@ void the_game(
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}
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else if(dig_index < CRACK_ANIMATION_LENGTH)
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{
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// Limit crack update speed
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if(crack_update_timer >= 0.1){
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crack_update_timer = 0.0;
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//infostream<<"dig_index="<<dig_index<<std::endl;
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//TimeTaker timer("client.setTempMod");
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client.setTempMod(nodepos,
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NodeMod(NODEMOD_CRACK, dig_index));
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}
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//TimeTaker timer("client.setTempMod");
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//infostream<<"dig_index="<<dig_index<<std::endl;
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client.setCrack(dig_index, nodepos);
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}
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else
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{
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infostream<<"Digging completed"<<std::endl;
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client.interact(2, pointed);
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client.clearTempMod(nodepos);
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client.setCrack(-1, v3s16(0,0,0));
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client.removeNode(nodepos);
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dig_time = 0;
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@ -2171,8 +2163,6 @@ void the_game(
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u32 daynight_ratio = client.getDayNightRatio();
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u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
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brightness = (float)light8/255.0;
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// Make night look good
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brightness = brightness * 1.15 - 0.15;
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video::SColor bgcolor;
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if(brightness >= 0.2 && brightness < 0.7)
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bgcolor = video::SColor(
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