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MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints

This commit is contained in:
Kahrl 2012-03-13 18:56:12 +01:00 committed by Perttu Ahola
parent f9a66c5d46
commit 807a0d313b
22 changed files with 1216 additions and 1745 deletions

View file

@ -82,8 +82,9 @@ MeshUpdateQueue::~MeshUpdateQueue()
{
JMutexAutoLock lock(m_mutex);
core::list<QueuedMeshUpdate*>::Iterator i;
for(i=m_queue.begin(); i!=m_queue.end(); i++)
for(std::vector<QueuedMeshUpdate*>::iterator
i = m_queue.begin();
i != m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
delete q;
@ -93,7 +94,7 @@ MeshUpdateQueue::~MeshUpdateQueue()
/*
peer_id=0 adds with nobody to send to
*/
void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
{
DSTACK(__FUNCTION_NAME);
@ -101,12 +102,16 @@ void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_se
JMutexAutoLock lock(m_mutex);
if(urgent)
m_urgents.insert(p);
/*
Find if block is already in queue.
If it is, update the data and quit.
*/
core::list<QueuedMeshUpdate*>::Iterator i;
for(i=m_queue.begin(); i!=m_queue.end(); i++)
for(std::vector<QueuedMeshUpdate*>::iterator
i = m_queue.begin();
i != m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
if(q->p == p)
@ -136,12 +141,19 @@ QueuedMeshUpdate * MeshUpdateQueue::pop()
{
JMutexAutoLock lock(m_mutex);
core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
if(i == m_queue.end())
return NULL;
QueuedMeshUpdate *q = *i;
m_queue.erase(i);
return q;
bool must_be_urgent = !m_urgents.empty();
for(std::vector<QueuedMeshUpdate*>::iterator
i = m_queue.begin();
i != m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
if(must_be_urgent && m_urgents.count(q->p) == 0)
continue;
m_queue.erase(i);
m_urgents.erase(q->p);
return q;
}
return NULL;
}
/*
@ -178,8 +190,12 @@ void * MeshUpdateThread::Thread()
ScopeProfiler sp(g_profiler, "Client: Mesh making");
scene::SMesh *mesh_new = NULL;
mesh_new = makeMapBlockMesh(q->data, m_gamedef);
MapBlockMesh *mesh_new = new MapBlockMesh(q->data);
if(mesh_new->getMesh()->getMeshBufferCount() == 0)
{
delete mesh_new;
mesh_new = NULL;
}
MeshUpdateResult r;
r.p = q->p;
@ -227,6 +243,9 @@ Client::Client(
m_inventory_updated(false),
m_inventory_from_server(NULL),
m_inventory_from_server_age(0.0),
m_animation_time(0),
m_crack_level(-1),
m_crack_pos(0,0,0),
m_time_of_day(0),
m_map_seed(0),
m_password(password),
@ -309,6 +328,10 @@ void Client::step(float dtime)
else
m_ignore_damage_timer = 0.0;
m_animation_time += dtime;
if(m_animation_time > 60.0)
m_animation_time -= 60.0;
//infostream<<"Client steps "<<dtime<<std::endl;
{
@ -635,7 +658,18 @@ void Client::step(float dtime)
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if(block)
{
block->replaceMesh(r.mesh);
//JMutexAutoLock lock(block->mesh_mutex);
// Delete the old mesh
if(block->mesh != NULL)
{
// TODO: Remove hardware buffers of meshbuffers of block->mesh
delete block->mesh;
block->mesh = NULL;
}
// Replace with the new mesh
block->mesh = r.mesh;
}
if(r.ack_block_to_server)
{
@ -868,9 +902,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
//TimeTaker t1("TOCLIENT_REMOVENODE");
// This will clear the cracking animation after digging
((ClientMap&)m_env.getMap()).clearTempMod(p);
removeNode(p);
}
else if(command == TOCLIENT_ADDNODE)
@ -960,13 +991,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
m_con.Send(PEER_ID_SERVER, 1, reply, true);
#endif
/*
Update Mesh of this block and blocks at x-, y- and z-.
Environment should not be locked as it interlocks with the
main thread, from which is will want to retrieve textures.
*/
//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
@ -1837,12 +1861,14 @@ void Client::removeNode(v3s16 p)
{
}
// add urgent task to update the modified node
addUpdateMeshTaskForNode(p, false, true);
for(core::map<v3s16, MapBlock * >::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
//m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
addUpdateMeshTaskWithEdge(p);
}
}
@ -1863,14 +1889,13 @@ void Client::addNode(v3s16 p, MapNode n)
catch(InvalidPositionException &e)
{}
//TimeTaker timer2("Client::addNode(): updateMeshes");
//TimeTaker timer2("Client::addNode(): addUpdateMeshTaskWithEdge");
for(core::map<v3s16, MapBlock * >::Iterator
i = modified_blocks.getIterator();
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
//m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
addUpdateMeshTaskWithEdge(p);
}
}
@ -2051,6 +2076,36 @@ core::list<std::wstring> Client::getConnectedPlayerNames()
return playerNames;
}
float Client::getAnimationTime()
{
return m_animation_time;
}
int Client::getCrackLevel()
{
return m_crack_level;
}
void Client::setCrack(int level, v3s16 pos)
{
int old_crack_level = m_crack_level;
v3s16 old_crack_pos = m_crack_pos;
m_crack_level = level;
m_crack_pos = pos;
if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
{
// remove old crack
addUpdateMeshTaskForNode(old_crack_pos, false, true);
}
if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
{
// add new crack
addUpdateMeshTaskForNode(pos, false, true);
}
}
u32 Client::getDayNightRatio()
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
@ -2064,40 +2119,6 @@ u16 Client::getHP()
return player->hp;
}
void Client::setTempMod(v3s16 p, NodeMod mod)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
core::map<v3s16, MapBlock*> affected_blocks;
((ClientMap&)m_env.getMap()).setTempMod(p, mod,
&affected_blocks);
for(core::map<v3s16, MapBlock*>::Iterator
i = affected_blocks.getIterator();
i.atEnd() == false; i++)
{
i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
}
}
void Client::clearTempMod(v3s16 p)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
core::map<v3s16, MapBlock*> affected_blocks;
((ClientMap&)m_env.getMap()).clearTempMod(p,
&affected_blocks);
for(core::map<v3s16, MapBlock*>::Iterator
i = affected_blocks.getIterator();
i.atEnd() == false; i++)
{
i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
}
}
bool Client::getChatMessage(std::wstring &message)
{
if(m_chat_queue.size() == 0)
@ -2131,10 +2152,12 @@ void Client::typeChatMessage(const std::wstring &message)
}
}
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
/*infostream<<"Client::addUpdateMeshTask(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<" ack_to_server="<<ack_to_server
<<" urgent="<<urgent
<<std::endl;*/
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
@ -2145,45 +2168,29 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
Create a task to update the mesh of the block
*/
MeshMakeData *data = new MeshMakeData;
MeshMakeData *data = new MeshMakeData(this);
{
//TimeTaker timer("data fill");
// Release: ~0ms
// Debug: 1-6ms, avg=2ms
data->fill(getDayNightRatio(), b);
data->fill(b);
data->setCrack(m_crack_level, m_crack_pos);
data->setSmoothLighting(g_settings->getBool("smooth_lighting"));
}
// Debug wait
//while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
// Add task to queue
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
/*infostream<<"Mesh update input queue size is "
<<m_mesh_update_thread.m_queue_in.size()
<<std::endl;*/
#if 0
// Temporary test: make mesh directly in here
{
//TimeTaker timer("make mesh");
// 10ms
scene::SMesh *mesh_new = NULL;
mesh_new = makeMapBlockMesh(data);
b->replaceMesh(mesh_new);
delete data;
}
#endif
/*
Mark mesh as non-expired at this point so that it can already
be marked as expired again if the data changes
*/
b->setMeshExpired(false);
}
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
/*{
v3s16 p = blockpos;
@ -2195,27 +2202,68 @@ void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
try{
v3s16 p = blockpos + v3s16(0,0,0);
//MapBlock *b = m_env.getMap().getBlockNoCreate(p);
addUpdateMeshTask(p, ack_to_server);
addUpdateMeshTask(p, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
// Leading edge
try{
v3s16 p = blockpos + v3s16(-1,0,0);
addUpdateMeshTask(p);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,-1,0);
addUpdateMeshTask(p);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,-1);
addUpdateMeshTask(p);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
}
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
{
{
v3s16 p = nodepos;
infostream<<"Client::addUpdateMeshTaskForNode(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;
}
v3s16 blockpos = getNodeBlockPos(nodepos);
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
try{
v3s16 p = blockpos + v3s16(0,0,0);
addUpdateMeshTask(p, ack_to_server, urgent);
}
catch(InvalidPositionException &e){}
// Leading edge
if(nodepos.X == blockpos_relative.X){
try{
v3s16 p = blockpos + v3s16(-1,0,0);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
}
if(nodepos.Y == blockpos_relative.Y){
try{
v3s16 p = blockpos + v3s16(0,-1,0);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
}
if(nodepos.Z == blockpos_relative.Z){
try{
v3s16 p = blockpos + v3s16(0,0,-1);
addUpdateMeshTask(p, false, urgent);
}
catch(InvalidPositionException &e){}
}
}
ClientEvent Client::getClientEvent()
{
if(m_client_event_queue.size() == 0)