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Smooth day-night transitions
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parent
041585a78e
commit
804a7875a2
7 changed files with 87 additions and 23 deletions
28
src/light.h
28
src/light.h
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@ -85,6 +85,24 @@ inline u8 decode_light(u8 light)
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return light_decode_table[light];
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}
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// 0.0 <= light <= 1.0
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// 0.0 <= return value <= 1.0
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inline float decode_light_f(float light_f)
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{
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s32 i = (u32)(light_f * LIGHT_MAX + 0.5);
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if(i <= 0)
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return (float)light_decode_table[0] / 255.0;
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if(i >= LIGHT_MAX)
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return (float)light_decode_table[LIGHT_MAX] / 255.0;
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float v1 = (float)light_decode_table[i-1] / 255.0;
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float v2 = (float)light_decode_table[i] / 255.0;
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float f0 = (float)i - 0.5;
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float f = light_f * LIGHT_MAX - f0;
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return f * v2 + (1.0 - f) * v1;
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}
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// 0 <= daylight_factor <= 1000
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// 0 <= lightday, lightnight <= LIGHT_SUN
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// 0 <= return value <= LIGHT_SUN
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@ -97,5 +115,15 @@ inline u8 blend_light(u32 daylight_factor, u8 lightday, u8 lightnight)
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return l;
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}
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// 0.0 <= daylight_factor <= 1.0
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// 0 <= lightday, lightnight <= LIGHT_SUN
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// 0 <= return value <= 255
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inline u8 blend_light_f1(float daylight_factor, u8 lightday, u8 lightnight)
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{
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u8 l = ((daylight_factor * decode_light(lightday) +
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(1.0-daylight_factor) * decode_light(lightnight)));
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return l;
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}
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#endif
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