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Smooth day-night transitions
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7 changed files with 87 additions and 23 deletions
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@ -20,23 +20,49 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef DAYNIGHTRATIO_HEADER
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#define DAYNIGHTRATIO_HEADER
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inline u32 time_to_daynight_ratio(u32 time_of_day)
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inline u32 time_to_daynight_ratio(float time_of_day, bool smooth)
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{
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s32 t = time_of_day%24000;
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if(t < 4500 || t >= 19500)
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return 150;
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else if(t < 4750 || t >= 19250)
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return 250;
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else if(t < 5000 || t >= 19000)
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return 350;
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else if(t < 5250 || t >= 18750)
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return 500;
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else if(t < 5500 || t >= 18500)
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return 675;
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else if(t < 5750 || t >= 18250)
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return 875;
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else
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float t = time_of_day;
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if(t < 0)
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t += ((int)(-t)/24000)*24000;
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if(t >= 24000)
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t -= ((int)(t)/24000)*24000;
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if(t > 12000)
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t = 24000 - t;
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float values[][2] = {
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{4250+125, 150},
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{4500+125, 150},
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{4750+125, 250},
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{5000+125, 350},
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{5250+125, 500},
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{5500+125, 675},
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{5750+125, 875},
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{6000+125, 1000},
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{6250+125, 1000},
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};
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if(!smooth){
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float lastt = values[0][0];
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for(u32 i=1; i<sizeof(values)/sizeof(*values); i++){
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float t0 = values[i][0];
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float switch_t = (t0 + lastt) / 2;
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lastt = t0;
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if(switch_t <= t)
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continue;
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return values[i][1];
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}
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return 1000;
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} else {
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for(u32 i=0; i<sizeof(values)/sizeof(*values); i++){
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if(values[i][0] <= t)
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continue;
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if(i == 0)
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return values[i][1];
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float td0 = values[i][0] - values[i-1][0];
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float f = (t - values[i-1][0]) / td0;
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return f * values[i][1] + (1.0 - f) * values[i-1][1];
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}
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return 1000;
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}
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}
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#endif
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