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Make Luanti buildable for iOS (iPhoneSimulator) with ANGLE and basic CI.
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@ -24,6 +24,7 @@ General options and their default values:
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PRECOMPILED_HEADERS_PATH= - Path to a file listing all headers to precompile (default points to src/precompiled_headers.txt)
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USE_SDL2=TRUE - Build with SDL2; Enables IrrlichtMt device SDL2
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USE_SDL2_STATIC=TRUE - Links with SDL2::SDL2-static instead of SDL2::SDL2
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USE_ANGLE=TRUE - Build with Google ANGLE; IrrlichMt device SDL2 on iOS
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ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
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ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
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ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
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34
doc/compiling/ios.md
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34
doc/compiling/ios.md
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# Compiling for iOS
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THIS DOCUMENT IS NOT FINISHED!!!
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## Requirements
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- macOS
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- [Homebrew](https://brew.sh/)
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- XCode
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- iOS/IPhoneSimulator SDK
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- iOS Simulator for newest iOS is supported only on Apple Silicon deviecs.
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Install dependencies with homebrew:
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```
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brew install cmake git
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```
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## Generate Xcode project
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This script will download and build all requested dependencies for iOS or IPhoneSimulator and generate Xcode project for Luanti.
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```bash
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/path/to/ios_build_with_deps.sh https://github.com/luanti-org/luanti.git master ../luanti_ios ../luanti_ios_deps Debug "iPhoneSimulator" "18.2" "all"
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```
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### Build and Run
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* Open generated Xcode project
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* Select scheme `luanti`
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* Configure signing Team etc.
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* Run Build command
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* Open application from `build/build/Debug/` directory or run it from Xcode
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