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Remove old comments
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@ -32,28 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class ITextureSource;
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class IGameDef;
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/*
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TODO: Rename to nodedef.h
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*/
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#if 0
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/*
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Content feature list
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Used for determining properties of MapNodes by content type without
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storing such properties in the nodes itself.
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*/
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/*
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Initialize content feature table.
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Must be called before accessing the table.
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*/
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void init_contentfeatures(ITextureSource *tsrc);
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#endif
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enum ContentParamType
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{
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CPT_NONE,
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