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command-line/world game selection
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8 changed files with 231 additions and 68 deletions
82
src/subgame.cpp
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82
src/subgame.cpp
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/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "subgame.h"
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#include "porting.h"
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#include "filesys.h"
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#include "settings.h"
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SubgameSpec findSubgame(const std::string &id)
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{
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if(id == "")
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return SubgameSpec();
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std::string share_server = porting::path_share + DIR_DELIM + "server";
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std::string user_server = porting::path_user + DIR_DELIM + "server";
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// Find game directory
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std::string game_path =
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user_server + DIR_DELIM + "games" + DIR_DELIM + id;
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bool user_game = true; // Game is in user's directory
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if(!fs::PathExists(game_path)){
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game_path = share_server + DIR_DELIM + "games" + DIR_DELIM + id;
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user_game = false;
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}
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if(!fs::PathExists(game_path))
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return SubgameSpec();
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// Find addon directories
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std::set<std::string> addon_paths;
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if(!user_game)
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addon_paths.insert(share_server + DIR_DELIM + "addons"
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+ DIR_DELIM + id);
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addon_paths.insert(user_server + DIR_DELIM + "addons"
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+ DIR_DELIM + id);
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return SubgameSpec(id, game_path, addon_paths);
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}
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std::set<std::string> getAvailableGameIds()
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{
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std::set<std::string> gameids;
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std::set<std::string> gamespaths;
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gamespaths.insert(porting::path_share + DIR_DELIM + "server"
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+ DIR_DELIM + "games");
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gamespaths.insert(porting::path_user + DIR_DELIM + "server"
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+ DIR_DELIM + "games");
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for(std::set<std::string>::const_iterator i = gamespaths.begin();
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i != gamespaths.end(); i++){
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(*i);
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for(u32 j=0; j<dirlist.size(); j++){
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if(!dirlist[j].dir)
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continue;
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gameids.insert(dirlist[j].name);
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}
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}
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return gameids;
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}
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std::string getWorldGameId(const std::string &world_path)
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{
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std::string conf_path = world_path + DIR_DELIM + "world.mt";
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Settings conf;
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bool succeeded = conf.readConfigFile(conf_path.c_str());
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if(!succeeded)
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return "";
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if(!conf.exists("gameid"))
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return "";
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return conf.get("gameid");
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}
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