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command-line/world game selection
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parent
df190b8f87
commit
7f7fb9750d
8 changed files with 231 additions and 68 deletions
18
src/server.h
18
src/server.h
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@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "serverremoteplayer.h"
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#include "mods.h"
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#include "inventorymanager.h"
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#include "subgame.h"
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struct LuaState;
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typedef struct lua_State lua_State;
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class IWritableItemDefManager;
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@ -405,11 +406,11 @@ public:
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/*
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NOTE: Every public method should be thread-safe
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*/
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Server(
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std::string gamename,
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std::string mapsavedir,
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std::string configpath
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const std::string &path_world,
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const std::string &path_config,
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const SubgameSpec &gamespec
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);
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~Server();
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void start(unsigned short port);
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@ -647,20 +648,15 @@ private:
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Variables
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*/
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// Game name
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std::string m_gamename;
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// World directory
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std::string m_path_world;
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// Path to user's configuration file ("" = no configuration file)
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std::string m_path_config;
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// Subgame specification
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SubgameSpec m_gamespec;
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// Equivalent of /usr/share/minetest/server
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std::string m_path_share;
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// Equivalent of /usr/share/minetest/server/games/gamename
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std::string m_path_game;
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// Equivalent of /usr/share/minetest/server/addons/gamename
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// and ~/.minetest/server/addons/gamename
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std::set<std::string> m_path_addons;
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// Some timers
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float m_liquid_transform_timer;
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