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command-line/world game selection
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parent
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commit
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8 changed files with 231 additions and 68 deletions
74
src/main.cpp
74
src/main.cpp
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@ -69,6 +69,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "log.h"
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#include "mods.h"
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#include "utility_string.h"
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#include "subgame.h"
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/*
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Settings.
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@ -781,6 +782,8 @@ int main(int argc, char *argv[])
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"Print more information to console"));
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allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
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"Set logfile path (debug.txt)"));
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allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
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"Set gameid"));
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#ifndef SERVER
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allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
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"Run speed tests"));
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@ -958,22 +961,63 @@ int main(int argc, char *argv[])
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port = 30000;
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// Map directory
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std::string map_dir = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
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if(cmd_args.exists("map-dir"))
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map_dir = cmd_args.get("map-dir");
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std::string world_path = porting::path_user + DIR_DELIM + "server" + DIR_DELIM + "worlds" + DIR_DELIM + "world";
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if(cmd_args.exists("world"))
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world_path = cmd_args.get("world");
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else if(cmd_args.exists("map-dir"))
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world_path = cmd_args.get("map-dir");
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else if(g_settings->exists("map-dir"))
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map_dir = g_settings->get("map-dir");
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world_path = g_settings->get("map-dir");
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else{
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// No map-dir option was specified.
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// Check if the world is found from the default directory, and if
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// not, see if the legacy world directory exists.
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std::string legacy_map_dir = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
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if(!fs::PathExists(map_dir) && fs::PathExists(legacy_map_dir)){
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std::string legacy_world_path = porting::path_user+DIR_DELIM+".."+DIR_DELIM+"world";
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if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
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errorstream<<"Warning: Using legacy world directory \""
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<<legacy_map_dir<<"\""<<std::endl;
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map_dir = legacy_map_dir;
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<<legacy_world_path<<"\""<<std::endl;
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world_path = legacy_world_path;
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}
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}
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// Determine gameid
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std::string gameid = "";
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if(cmd_args.exists("gameid"))
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gameid = cmd_args.get("gameid");
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std::string world_gameid = getWorldGameId(world_path);
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if(world_gameid == ""){
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if(gameid != "")
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world_gameid = gameid;
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else{
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world_gameid = "mesetint";
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}
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}
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if(gameid == "")
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gameid = world_gameid;
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else if(world_gameid != ""){
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if(world_gameid != gameid){
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errorstream<<"World gameid mismatch"<<std::endl;
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return 1;
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}
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}
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if(gameid == ""){
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errorstream<<"No gameid supplied or detected"<<std::endl;
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return 1;
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}
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infostream<<"Using gameid \""<<gameid<<"\""<<std::endl;
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SubgameSpec gamespec = findSubgame(gameid);
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if(!gamespec.isValid()){
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errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
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std::set<std::string> gameids = getAvailableGameIds();
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infostream<<"Available gameids: ";
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for(std::set<std::string>::const_iterator i = gameids.begin();
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i != gameids.end(); i++)
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infostream<<(*i)<<" ";
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infostream<<std::endl;
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return 1;
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}
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// Run dedicated server if asked to or no other option
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#ifdef SERVER
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@ -991,7 +1035,7 @@ int main(int argc, char *argv[])
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#endif
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// Create server
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Server server(map_dir, configpath, "mesetint");
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Server server(world_path, configpath, gamespec);
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server.start(port);
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// Run server
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@ -1080,9 +1124,6 @@ int main(int argc, char *argv[])
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*/
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//driver->setMinHardwareBufferVertexCount(50);
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// Set the window caption
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device->setWindowCaption(L"Minetest [Main Menu]");
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// Create time getter
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g_timegetter = new IrrlichtTimeGetter(device);
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@ -1154,6 +1195,8 @@ int main(int argc, char *argv[])
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*/
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while(device->run() && kill == false)
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{
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// Set the window caption
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device->setWindowCaption(L"Minetest [Main Menu]");
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// This is used for catching disconnects
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try
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@ -1257,7 +1300,7 @@ int main(int argc, char *argv[])
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// Delete map if requested
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if(menudata.delete_map)
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{
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bool r = fs::RecursiveDeleteContent(map_dir);
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bool r = fs::RecursiveDeleteContent(world_path);
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if(r == false)
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error_message = L"Delete failed";
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continue;
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@ -1303,14 +1346,15 @@ int main(int argc, char *argv[])
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input,
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device,
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font,
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map_dir,
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world_path,
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playername,
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password,
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address,
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port,
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error_message,
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configpath,
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chat_backend
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chat_backend,
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gamespec
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);
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} //try
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