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command-line/world game selection

This commit is contained in:
Perttu Ahola 2012-03-11 14:54:23 +02:00
parent df190b8f87
commit 7f7fb9750d
8 changed files with 231 additions and 68 deletions

View file

@ -51,6 +51,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "itemdef.h"
#include "tile.h" // For TextureSource
#include "logoutputbuffer.h"
#include "subgame.h"
/*
Setting this to 1 enables a special camera mode that forces
@ -651,11 +652,12 @@ void the_game(
std::string map_dir,
std::string playername,
std::string password,
std::string address,
std::string address, // If "", local server is used
u16 port,
std::wstring &error_message,
std::string configpath,
ChatBackend &chat_backend
ChatBackend &chat_backend,
const SubgameSpec &gamespec // Used for local game
)
{
video::IVideoDriver* driver = device->getVideoDriver();
@ -705,7 +707,7 @@ void the_game(
if(address == ""){
draw_load_screen(L"Creating server...", driver, font);
infostream<<"Creating server"<<std::endl;
server = new Server(map_dir, configpath, "mesetint");
server = new Server(map_dir, configpath, gamespec);
server->start(port);
}