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move to lua
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6 changed files with 25 additions and 48 deletions
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@ -78,11 +78,21 @@ local mgv6_biomes = {
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},
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}
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local mapgens_descriptions = {
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v7 = fgettext("Default mapgen with large complex mountins and plains."),
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valleys = fgettext("Large valleys with complex terrain and rivers."),
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carpathian = fgettext("Realistic looking world with vast plains."),
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v5 = fgettext("Old mapgen."),
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flat = fgettext("World Flat terrain."),
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fractal = fgettext("Wold with fractal structure."),
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singlenode = fgettext("Empty world, use for lua defined mapgens."),
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v6 = fgettext("Simple mapgen with few features, not recommended."),
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}
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local function create_world_formspec(dialogdata)
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local current_mg = dialogdata.mg
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local mapgens = core.get_mapgen_names()
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local mapgens_descriptions = core.get_mapgen_descriptions()
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local flags = dialogdata.flags
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@ -110,7 +120,6 @@ local function create_world_formspec(dialogdata)
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if #allowed_mapgens > 0 then
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for i = #mapgens, 1, -1 do
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if table.indexof(allowed_mapgens, mapgens[i]) == -1 then
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table.remove(mapgens_descriptions, i)
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table.remove(mapgens, i)
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end
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end
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@ -119,7 +128,6 @@ local function create_world_formspec(dialogdata)
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if #disallowed_mapgens > 0 then
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for i = #mapgens, 1, -1 do
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if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then
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table.remove(mapgens_descriptions, i)
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table.remove(mapgens, i)
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end
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end
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@ -142,7 +150,6 @@ local function create_world_formspec(dialogdata)
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first_mg = v
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end
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if current_mg == v then
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mgdescription = mapgens_descriptions[k]
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selindex = i
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end
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i = i + 1
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@ -290,10 +297,12 @@ local function create_world_formspec(dialogdata)
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end
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retval = retval ..
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"label[0,2;" .. fgettext("Mapgen") .. "]"..
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"dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]"..
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"textarea[0.5,3.2;6,2;;;" .. core.formspec_escape(fgettext(mgdescription)) .. "]"
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if mapgens_descriptions[current_mg] then
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retval = retval ..
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"label[0,2;" .. fgettext("Mapgen") .. "]"..
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"dropdown[0,2.5;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]"..
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"textarea[0.5,3.2;6,2;;;" .. mapgens_descriptions[current_mg] .. "]"
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end
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-- Warning when making a devtest world
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if game.id == "devtest" then
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@ -109,8 +109,6 @@ of manually putting one, as different OSs use different delimiters. E.g.
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* `handle:stop()` or `core.sound_stop(handle)`
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* `core.get_mapgen_names([include_hidden=false])` -> table of map generator algorithms
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registered in the core (possible in async calls)
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* `core.get_mapgen_descriptions([include_hidden=false])` -> table of map generator descriptions,
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in the same order as returned by `core.get_mapgen_names` registered in the core (possible in async calls)
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* `core.get_cache_path()` -> path of cache
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* `core.get_temp_path([param])` (possible in async calls)
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* `param`=true: returns path to a newly created temporary file
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@ -76,14 +76,14 @@ struct MapgenDesc {
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// Of the remaining, v5 last due to age, v7 first due to being the default.
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// The order of 'enum MapgenType' in mapgen.h must match this order.
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static MapgenDesc g_reg_mapgens[] = {
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{"v7", true, "Default mapgen with large complex mountins and plains."},
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{"valleys", true, "Large valleys with complex terrain and rivers."},
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{"carpathian", true, "Realistic looking world with vast plains."},
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{"v5", true, "Old mapgen."},
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{"flat", true, "World Flat terrain."},
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{"fractal", true, "Wold with fractal structure."},
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{"singlenode", true, "Empty world, use for lua defined mapgens."},
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{"v6", true, "Simple mapgen with few features, not recommended."},
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{"v7", true},
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{"valleys", true},
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{"carpathian", true},
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{"v5", true},
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{"flat", true},
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{"fractal", true},
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{"singlenode", true},
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{"v6", true},
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};
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static_assert(
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@ -208,14 +208,6 @@ void Mapgen::getMapgenNames(std::vector<const char *> *mgnames, bool include_hid
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}
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}
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void Mapgen::getMapgenDescriptions(std::vector<const char *> *mgdescriptions, bool include_hidden)
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{
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for (u32 i = 0; i != ARRLEN(g_reg_mapgens); i++) {
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if (include_hidden || g_reg_mapgens[i].is_user_visible)
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mgdescriptions->push_back(g_reg_mapgens[i].description);
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}
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}
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void Mapgen::setDefaultSettings(Settings *settings)
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{
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settings->setDefault("mg_flags", flagdesc_mapgen,
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@ -243,7 +243,6 @@ public:
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EmergeParams *emerge);
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static MapgenParams *createMapgenParams(MapgenType mgtype);
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static void getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden);
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static void getMapgenDescriptions(std::vector<const char *> *mgdescriptions, bool include_hidden);
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static void setDefaultSettings(Settings *settings);
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private:
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@ -660,23 +660,6 @@ int ModApiMainMenu::l_get_mapgen_names(lua_State *L)
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_mapgen_descriptions(lua_State *L)
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{
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std::vector<const char *> descriptions;
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bool include_hidden = lua_isboolean(L, 1) && readParam<bool>(L, 1);
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Mapgen::getMapgenDescriptions(&descriptions, include_hidden);
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lua_newtable(L);
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for (size_t i = 0; i != descriptions.size(); i++) {
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lua_pushstring(L, descriptions[i]);
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lua_rawseti(L, -2, i + 1);
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}
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_user_path(lua_State *L)
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{
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@ -1075,7 +1058,6 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
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API_FCT(set_background);
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API_FCT(set_topleft_text);
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API_FCT(get_mapgen_names);
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API_FCT(get_mapgen_descriptions);
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API_FCT(get_user_path);
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API_FCT(get_modpath);
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API_FCT(get_modpaths);
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@ -1117,7 +1099,6 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
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API_FCT(get_worlds);
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API_FCT(get_games);
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API_FCT(get_mapgen_names);
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API_FCT(get_mapgen_descriptions);
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API_FCT(get_user_path);
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API_FCT(get_modpath);
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API_FCT(get_modpaths);
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@ -51,8 +51,6 @@ private:
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static int l_get_mapgen_names(lua_State *L);
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static int l_get_mapgen_descriptions(lua_State *L);
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static int l_get_language(lua_State *L);
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//packages
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