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Only keep players loaded while they're connected

This commit is contained in:
ShadowNinja 2014-05-30 16:04:07 -04:00
parent 50127510e7
commit 7e6db1b803
6 changed files with 188 additions and 249 deletions

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@ -1027,6 +1027,8 @@ void PlayerSAO::removingFromEnvironment()
{
m_player->setPlayerSAO(NULL);
m_player->peer_id = 0;
m_env->savePlayer(m_player->getName());
m_env->removePlayer(m_player->getName());
}
}