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Send Breath packet on event, don't check it at each AsyncRunStep
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6 changed files with 16 additions and 16 deletions
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@ -373,6 +373,8 @@ public:
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std::string* vers_string);
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void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); }
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void SendPlayerBreath(u16 peer_id);
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// Bind address
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Address m_bind_addr;
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@ -397,7 +399,7 @@ private:
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void SendChatMessage(u16 peer_id, const std::wstring &message);
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void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
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void SendPlayerHP(u16 peer_id);
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void SendPlayerBreath(u16 peer_id);
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void SendMovePlayer(u16 peer_id);
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void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
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void SendEyeOffset(u16 peer_id, v3f first, v3f third);
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