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Send Breath packet on event, don't check it at each AsyncRunStep

This commit is contained in:
Loic Blot 2015-03-03 16:23:47 +01:00
parent 64ff966bae
commit 7e56637ed0
6 changed files with 16 additions and 16 deletions

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@ -922,7 +922,7 @@ void Server::handleCommand_Breath(NetworkPacket* pkt)
}
playersao->setBreath(breath);
m_script->player_event(playersao,"breath_changed");
SendPlayerBreath(pkt->getPeerId());
}
void Server::handleCommand_Password(NetworkPacket* pkt)