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Make it compile

This commit is contained in:
Sfan5 2013-09-06 18:22:12 +02:00
parent 58841ef12f
commit 7e44c2ace1
7 changed files with 14 additions and 8 deletions

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@ -795,8 +795,8 @@ int main(int argc, char *argv[])
allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
_("Set gameid (\"--gameid list\" prints available ones)"))));
#if USE_LEVELDB
allowed_options.insert("migrate", ValueSpec(VALUETYPE_STRING,
_("Migrate from current map backend to another")));
allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
_("Migrate from current map backend to another"))));
#endif
#ifndef SERVER
allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
@ -1248,12 +1248,12 @@ int main(int argc, char *argv[])
return 1;
}
core::list<v3s16> blocks;
std::list<v3s16> blocks;
ServerMap &old_map = ((ServerMap&)server.getMap());
old_map.listAllLoadableBlocks(blocks);
int count = 0;
new_db->beginSave();
for (core::list<v3s16>::Iterator i = blocks.begin(); i != blocks.end(); ++i) {
for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) {
MapBlock *block = old_map.loadBlock(*i);
new_db->saveBlock(block);
MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));