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Fix typos and en_US/en_GB inconsistency in files inside doc directory (#12882)
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7 changed files with 23 additions and 23 deletions
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@ -24,7 +24,7 @@ The "gamedata" table is read when calling core.start(). It should contain:
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{
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playername = <name>,
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password = <password>,
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address = <IP/adress>,
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address = <IP/address>,
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port = <port>,
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selected_world = <index>, -- 0 for client mode
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singleplayer = <true/false>,
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@ -64,7 +64,7 @@ core.create_dir(absolute_path) (possible in async calls)
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core.delete_dir(absolute_path) (possible in async calls)
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^ absolute_path to directory to delete (needs to be absolute)
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^ returns true/false
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core.copy_dir(source,destination,keep_soure) (possible in async calls)
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core.copy_dir(source,destination,keep_source) (possible in async calls)
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^ source folder
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^ destination folder
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^ keep_source DEFAULT true --> if set to false source is deleted after copying
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@ -76,7 +76,7 @@ core.extract_zip(zipfile,destination) [unzip within path required]
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^ destination folder to extract to
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^ returns true/false
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core.sound_play(spec, looped) -> handle
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^ spec = SimpleSoundSpec (see lua-api.txt)
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^ spec = SimpleSoundSpec (see lua_api.txt)
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^ looped = bool
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core.sound_stop(handle)
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core.get_video_drivers()
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