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Fix typos and en_US/en_GB inconsistency in files inside doc directory (#12882)

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Abdou-31 2022-10-21 16:12:39 +01:00 committed by GitHub
parent c78d565e01
commit 7e11b8eb72
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7 changed files with 23 additions and 23 deletions

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@ -24,7 +24,7 @@ The "gamedata" table is read when calling core.start(). It should contain:
{
playername = <name>,
password = <password>,
address = <IP/adress>,
address = <IP/address>,
port = <port>,
selected_world = <index>, -- 0 for client mode
singleplayer = <true/false>,
@ -64,7 +64,7 @@ core.create_dir(absolute_path) (possible in async calls)
core.delete_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to delete (needs to be absolute)
^ returns true/false
core.copy_dir(source,destination,keep_soure) (possible in async calls)
core.copy_dir(source,destination,keep_source) (possible in async calls)
^ source folder
^ destination folder
^ keep_source DEFAULT true --> if set to false source is deleted after copying
@ -76,7 +76,7 @@ core.extract_zip(zipfile,destination) [unzip within path required]
^ destination folder to extract to
^ returns true/false
core.sound_play(spec, looped) -> handle
^ spec = SimpleSoundSpec (see lua-api.txt)
^ spec = SimpleSoundSpec (see lua_api.txt)
^ looped = bool
core.sound_stop(handle)
core.get_video_drivers()