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We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id

This commit is contained in:
Loic Blot 2015-03-04 15:27:53 +01:00
parent bbed01ab62
commit 7e088fdfe3
4 changed files with 12 additions and 12 deletions

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@ -356,7 +356,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
ItemStack item = read_item(L, 2, getServer(L));
bool success = co->setWieldedItem(item);
if (success && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
getServer(L)->SendInventory(((PlayerSAO*)co)->getPeerID());
getServer(L)->SendInventory(((PlayerSAO*)co));
}
lua_pushboolean(L, success);
return 1;