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We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id

This commit is contained in:
Loic Blot 2015-03-04 15:27:53 +01:00
parent bbed01ab62
commit 7e088fdfe3
4 changed files with 12 additions and 12 deletions

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@ -1391,7 +1391,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
// Apply returned ItemStack
if (playersao->setWieldedItem(item)) {
SendInventory(pkt->getPeerId());
SendInventory(playersao);
}
}