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Chat protocol rewrite (#5117)
* New TOCLIENT_CHAT_MESSAGE packet * Rename old packet to TOCLIENT_CHAT_MESSAGE_OLD for compat * Handle TOCLIENT_CHAT_MESSAGE new structure client side * Client chat queue should use a specific object * SendChatMessage: use the right packet depending on protocol version (not complete yet) * Add chatmessage(type) objects and handle them client side (partially) * Use ChatMessage instead of std::wstring server side * Update with timestamp support
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16 changed files with 251 additions and 51 deletions
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@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "clientiface.h"
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#include "remoteplayer.h"
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#include "network/networkpacket.h"
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#include "chatmessage.h"
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#include <string>
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#include <list>
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#include <map>
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@ -388,7 +389,7 @@ private:
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void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
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void SendChatMessage(u16 peer_id, const std::wstring &message);
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void SendChatMessage(u16 peer_id, const ChatMessage &message);
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void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
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void SendPlayerHP(u16 peer_id);
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