1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Chat protocol rewrite (#5117)

* New TOCLIENT_CHAT_MESSAGE packet

* Rename old packet to TOCLIENT_CHAT_MESSAGE_OLD for compat
* Handle TOCLIENT_CHAT_MESSAGE new structure client side
* Client chat queue should use a specific object
* SendChatMessage: use the right packet depending on protocol version (not complete yet)
* Add chatmessage(type) objects and handle them client side (partially)
* Use ChatMessage instead of std::wstring server side

* Update with timestamp support
This commit is contained in:
Loïc Blot 2017-07-16 10:47:31 +02:00 committed by GitHub
parent ecbc972ea6
commit 7ddf67aa14
16 changed files with 251 additions and 51 deletions

View file

@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clientiface.h"
#include "remoteplayer.h"
#include "network/networkpacket.h"
#include "chatmessage.h"
#include <string>
#include <list>
#include <map>
@ -388,7 +389,7 @@ private:
void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
void SendChatMessage(u16 peer_id, const std::wstring &message);
void SendChatMessage(u16 peer_id, const ChatMessage &message);
void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
void SendPlayerHP(u16 peer_id);