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Chat protocol rewrite (#5117)

* New TOCLIENT_CHAT_MESSAGE packet

* Rename old packet to TOCLIENT_CHAT_MESSAGE_OLD for compat
* Handle TOCLIENT_CHAT_MESSAGE new structure client side
* Client chat queue should use a specific object
* SendChatMessage: use the right packet depending on protocol version (not complete yet)
* Add chatmessage(type) objects and handle them client side (partially)
* Use ChatMessage instead of std::wstring server side

* Update with timestamp support
This commit is contained in:
Loïc Blot 2017-07-16 10:47:31 +02:00 committed by GitHub
parent ecbc972ea6
commit 7ddf67aa14
16 changed files with 251 additions and 51 deletions

View file

@ -60,6 +60,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/sha1.h"
#include "util/hex.h"
#include "database.h"
#include "chatmessage.h"
class ClientNotFoundException : public BaseException
{
@ -304,7 +305,8 @@ Server::~Server()
infostream<<"Server destructing"<<std::endl;
// Send shutdown message
SendChatMessage(PEER_ID_INEXISTENT, L"*** Server shutting down");
SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE,
L"*** Server shutting down"));
{
MutexAutoLock envlock(m_env_mutex);
@ -1107,7 +1109,7 @@ PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
// Note things in chat if not in simple singleplayer mode
if (!m_simple_singleplayer_mode && g_settings->getBool("show_statusline_on_connect")) {
// Send information about server to player in chat
SendChatMessage(peer_id, getStatusString());
SendChatMessage(peer_id, ChatMessage(CHATMESSAGE_TYPE_SYSTEM, getStatusString()));
}
Address addr = getPeerAddress(player->peer_id);
std::string ip_str = addr.serializeString();
@ -1615,21 +1617,29 @@ void Server::SendInventory(PlayerSAO* playerSAO)
Send(&pkt);
}
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
void Server::SendChatMessage(u16 peer_id, const ChatMessage &message)
{
DSTACK(FUNCTION_NAME);
NetworkPacket legacypkt(TOCLIENT_CHAT_MESSAGE_OLD, 0, peer_id);
legacypkt << message.message;
NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
u8 version = 1;
u8 type = message.type;
pkt << version << type << std::wstring(L"") << message.message << message.timestamp;
if (peer_id != PEER_ID_INEXISTENT) {
NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
RemotePlayer *player = m_env->getPlayer(peer_id);
if (!player)
return;
if (m_clients.getProtocolVersion(peer_id) < 27)
pkt << unescape_enriched(message);
if (player->protocol_version < 35)
Send(&legacypkt);
else
pkt << message;
Send(&pkt);
Send(&pkt);
} else {
for (u16 id : m_clients.getClientIDs())
SendChatMessage(id, message);
m_clients.sendToAllCompat(&pkt, &legacypkt, 35);
}
}
@ -2811,8 +2821,10 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
}
// Send leave chat message to all remaining clients
if(message.length() != 0)
SendChatMessage(PEER_ID_INEXISTENT,message);
if (!message.empty()) {
SendChatMessage(PEER_ID_INEXISTENT,
ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE, message));
}
}
void Server::UpdateCrafting(RemotePlayer *player)
@ -2934,7 +2946,7 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
for (u16 i = 0; i < clients.size(); i++) {
u16 cid = clients[i];
if (cid != peer_id_to_avoid_sending)
SendChatMessage(cid, line);
SendChatMessage(cid, ChatMessage(line));
}
}
return L"";
@ -3096,7 +3108,7 @@ void Server::notifyPlayer(const char *name, const std::wstring &msg)
if (player->peer_id == PEER_ID_INEXISTENT)
return;
SendChatMessage(player->peer_id, msg);
SendChatMessage(player->peer_id, ChatMessage(msg));
}
bool Server::showFormspec(const char *playername, const std::string &formspec,
@ -3271,7 +3283,7 @@ bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override,
void Server::notifyPlayers(const std::wstring &msg)
{
SendChatMessage(PEER_ID_INEXISTENT,msg);
SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(msg));
}
void Server::spawnParticle(const std::string &playername, v3f pos,