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Chat protocol rewrite (#5117)

* New TOCLIENT_CHAT_MESSAGE packet

* Rename old packet to TOCLIENT_CHAT_MESSAGE_OLD for compat
* Handle TOCLIENT_CHAT_MESSAGE new structure client side
* Client chat queue should use a specific object
* SendChatMessage: use the right packet depending on protocol version (not complete yet)
* Add chatmessage(type) objects and handle them client side (partially)
* Use ChatMessage instead of std::wstring server side

* Update with timestamp support
This commit is contained in:
Loïc Blot 2017-07-16 10:47:31 +02:00 committed by GitHub
parent ecbc972ea6
commit 7ddf67aa14
16 changed files with 251 additions and 51 deletions

View file

@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "l_client.h"
#include "chatmessage.h"
#include "clientenvironment.h"
#include "common/c_content.h"
#include "common/c_converter.h"
@ -80,7 +81,7 @@ int ModApiClient::l_display_chat_message(lua_State *L)
return 0;
std::string message = luaL_checkstring(L, 1);
getClient(L)->pushToChatQueue(utf8_to_wide(message));
getClient(L)->pushToChatQueue(new ChatMessage(utf8_to_wide(message)));
lua_pushboolean(L, true);
return 1;
}