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Chat protocol rewrite (#5117)
* New TOCLIENT_CHAT_MESSAGE packet * Rename old packet to TOCLIENT_CHAT_MESSAGE_OLD for compat * Handle TOCLIENT_CHAT_MESSAGE new structure client side * Client chat queue should use a specific object * SendChatMessage: use the right packet depending on protocol version (not complete yet) * Add chatmessage(type) objects and handle them client side (partially) * Use ChatMessage instead of std::wstring server side * Update with timestamp support
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16 changed files with 251 additions and 51 deletions
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@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "l_client.h"
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#include "chatmessage.h"
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#include "clientenvironment.h"
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#include "common/c_content.h"
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#include "common/c_converter.h"
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@ -80,7 +81,7 @@ int ModApiClient::l_display_chat_message(lua_State *L)
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return 0;
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std::string message = luaL_checkstring(L, 1);
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getClient(L)->pushToChatQueue(utf8_to_wide(message));
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getClient(L)->pushToChatQueue(new ChatMessage(utf8_to_wide(message)));
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lua_pushboolean(L, true);
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return 1;
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}
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