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Chat protocol rewrite (#5117)
* New TOCLIENT_CHAT_MESSAGE packet * Rename old packet to TOCLIENT_CHAT_MESSAGE_OLD for compat * Handle TOCLIENT_CHAT_MESSAGE new structure client side * Client chat queue should use a specific object * SendChatMessage: use the right packet depending on protocol version (not complete yet) * Add chatmessage(type) objects and handle them client side (partially) * Use ChatMessage instead of std::wstring server side * Update with timestamp support
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ecbc972ea6
commit
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16 changed files with 251 additions and 51 deletions
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@ -17,6 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <chatmessage.h>
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#include "server.h"
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#include "log.h"
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@ -644,8 +645,10 @@ void Server::handleCommand_Init2(NetworkPacket* pkt)
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// Warnings about protocol version can be issued here
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if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
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SendChatMessage(pkt->getPeerId(), L"# Server: WARNING: YOUR CLIENT'S "
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L"VERSION MAY NOT BE FULLY COMPATIBLE WITH THIS SERVER!");
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SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
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L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE "
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L"WITH THIS SERVER!"));
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}
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}
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@ -1077,11 +1080,11 @@ void Server::handleCommand_ChatMessage(NetworkPacket* pkt)
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std::string name = player->getName();
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std::wstring wname = narrow_to_wide(name);
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std::wstring answer_to_sender = handleChat(name, wname, message,
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true, dynamic_cast<RemotePlayer *>(player));
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std::wstring answer_to_sender = handleChat(name, wname, message, true, player);
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if (!answer_to_sender.empty()) {
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// Send the answer to sender
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SendChatMessage(pkt->getPeerId(), answer_to_sender);
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SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_NORMAL,
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answer_to_sender, wname));
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}
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}
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@ -1171,7 +1174,8 @@ void Server::handleCommand_Password(NetworkPacket* pkt)
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infostream<<"Server: " << player->getName() <<
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" supplied invalid password hash" << std::endl;
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// Wrong old password supplied!!
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SendChatMessage(pkt->getPeerId(), L"Invalid new password hash supplied. Password NOT changed.");
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SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
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L"Invalid new password hash supplied. Password NOT changed."));
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return;
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}
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@ -1186,18 +1190,21 @@ void Server::handleCommand_Password(NetworkPacket* pkt)
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if (oldpwd != checkpwd) {
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infostream << "Server: invalid old password" << std::endl;
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// Wrong old password supplied!!
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SendChatMessage(pkt->getPeerId(), L"Invalid old password supplied. Password NOT changed.");
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SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
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L"Invalid old password supplied. Password NOT changed."));
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return;
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}
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bool success = m_script->setPassword(playername, newpwd);
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if (success) {
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actionstream << player->getName() << " changes password" << std::endl;
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SendChatMessage(pkt->getPeerId(), L"Password change successful.");
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SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
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L"Password change successful."));
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} else {
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actionstream << player->getName() << " tries to change password but "
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<< "it fails" << std::endl;
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SendChatMessage(pkt->getPeerId(), L"Password change failed or unavailable.");
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SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
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L"Password change failed or unavailable."));
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}
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}
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@ -1853,11 +1860,13 @@ void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
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bool success = m_script->setPassword(playername, pw_db_field);
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if (success) {
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actionstream << playername << " changes password" << std::endl;
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SendChatMessage(pkt->getPeerId(), L"Password change successful.");
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SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
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L"Password change successful."));
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} else {
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actionstream << playername << " tries to change password but "
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<< "it fails" << std::endl;
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SendChatMessage(pkt->getPeerId(), L"Password change failed or unavailable.");
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SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
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L"Password change failed or unavailable."));
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}
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}
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}
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