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Chat protocol rewrite (#5117)
* New TOCLIENT_CHAT_MESSAGE packet * Rename old packet to TOCLIENT_CHAT_MESSAGE_OLD for compat * Handle TOCLIENT_CHAT_MESSAGE new structure client side * Client chat queue should use a specific object * SendChatMessage: use the right packet depending on protocol version (not complete yet) * Add chatmessage(type) objects and handle them client side (partially) * Use ChatMessage instead of std::wstring server side * Update with timestamp support
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16 changed files with 251 additions and 51 deletions
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@ -160,9 +160,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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instead of guessing based on the active object list.
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PROTOCOL VERSION 34:
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Add sound pitch
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PROTOCOL VERSION 35:
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Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
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Add TOCLIENT_CHAT_MESSAGE (0x2F)
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This chat message is a signalisation message containing various informations:
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* timestamp
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* sender
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* type (RAW, NORMAL, ANNOUNCE, SYSTEM)
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* content
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*/
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#define LATEST_PROTOCOL_VERSION 34
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#define LATEST_PROTOCOL_VERSION 35
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// Server's supported network protocol range
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#define SERVER_PROTOCOL_VERSION_MIN 24
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@ -307,7 +315,17 @@ enum ToClientCommand
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// (oops, there is some gap here)
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TOCLIENT_CHAT_MESSAGE = 0x30,
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TOCLIENT_CHAT_MESSAGE = 0x2F,
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/*
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u8 version
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u8 message_type
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u16 sendername length
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wstring sendername
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u16 length
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wstring message
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*/
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TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Deprecated by proto v35
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/*
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u16 length
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wstring message
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