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Chat protocol rewrite (#5117)
* New TOCLIENT_CHAT_MESSAGE packet * Rename old packet to TOCLIENT_CHAT_MESSAGE_OLD for compat * Handle TOCLIENT_CHAT_MESSAGE new structure client side * Client chat queue should use a specific object * SendChatMessage: use the right packet depending on protocol version (not complete yet) * Add chatmessage(type) objects and handle them client side (partially) * Use ChatMessage instead of std::wstring server side * Update with timestamp support
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16 changed files with 251 additions and 51 deletions
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@ -275,6 +275,12 @@ NetworkPacket& NetworkPacket::operator<<(u64 src)
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return *this;
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}
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NetworkPacket& NetworkPacket::operator<<(std::time_t src)
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{
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*this << (u64) src;
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return *this;
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}
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NetworkPacket& NetworkPacket::operator<<(float src)
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{
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checkDataSize(4);
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@ -360,6 +366,16 @@ NetworkPacket& NetworkPacket::operator>>(u64& dst)
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return *this;
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}
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NetworkPacket& NetworkPacket::operator>>(std::time_t& dst)
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{
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checkReadOffset(m_read_offset, 8);
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dst = readU64(&m_data[m_read_offset]);
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m_read_offset += 8;
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return *this;
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}
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NetworkPacket& NetworkPacket::operator>>(float& dst)
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{
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checkReadOffset(m_read_offset, 4);
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