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New damage system, add damageGroups to ToolCapabilities, bump protocol version

This commit is contained in:
PilzAdam 2013-03-28 21:40:44 +01:00
parent 3640c8c051
commit 7d9329ecfe
10 changed files with 104 additions and 56 deletions

View file

@ -117,6 +117,20 @@ ToolCapabilities read_tool_capabilities(
}
}
lua_pop(L, 1);
lua_getfield(L, table, "damage_groups");
if(lua_istable(L, -1)){
int table_damage_groups = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table_damage_groups) != 0){
// key at index -2 and value at index -1
std::string groupname = luaL_checkstring(L, -2);
u16 value = luaL_checkinteger(L, -1);
toolcap.damageGroups[groupname] = value;
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
return toolcap;
}
@ -154,6 +168,16 @@ void set_tool_capabilities(lua_State *L, int table,
}
// Set groupcaps table
lua_setfield(L, -2, "groupcaps");
//Create damage_groups table
lua_newtable(L);
// For each damage group
for(std::map<std::string, s16>::const_iterator
i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){
// Create damage group table
lua_pushinteger(L, i->second);
lua_setfield(L, -2, i->first.c_str());
}
lua_setfield(L, -2, "damage_groups");
}
void push_tool_capabilities(lua_State *L,