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Lua API: Add register_on_chatcommand to SSM and CSM (#7862)
Allows catching a chatcommand call just after the command and the parameters are parsed but before its existence is checked and before the corresponding function is run. Returning `true` from a callback function will prevent default handling of the command leaving mods to handle the command manually.
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@ -4606,6 +4606,11 @@ Call these functions only at load time!
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* Called always when a player says something
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* Return `true` to mark the message as handled, which means that it will
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not be sent to other players.
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* `minetest.register_on_chatcommand(function(name, command, params))`
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* Called always when a chatcommand is triggered, before `minetest.registered_chatcommands`
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is checked to see if the command exists, but after the input is parsed.
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* Return `true` to mark the command as handled, which means that the default
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handlers will be prevented.
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* `minetest.register_on_player_receive_fields(function(player, formname, fields))`
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* Called when the server received input from `player` in a formspec with
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the given `formname`. Specifically, this is called on any of the
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