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Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with.
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4 changed files with 34 additions and 2 deletions
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@ -59,6 +59,8 @@ public:
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float last_yaw;
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unsigned int last_keyPressed;
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float camera_impact;
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private:
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// This is used for determining the sneaking range
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v3s16 m_sneak_node;
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