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Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler()
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11 changed files with 477 additions and 727 deletions
17
src/server.h
17
src/server.h
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@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "porting.h"
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#include "map.h"
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#include "inventory.h"
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#include "auth.h"
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#include "ban.h"
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#include "gamedef.h"
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#include "serialization.h" // For SER_FMT_VER_INVALID
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@ -500,15 +499,10 @@ public:
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s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms);
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void stopSound(s32 handle);
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// Thread-safe
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u64 getPlayerAuthPrivs(const std::string &name);
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void setPlayerAuthPrivs(const std::string &name, u64 privs);
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u64 getPlayerEffectivePrivs(const std::string &name);
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// Envlock + conlock
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std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
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bool checkPriv(const std::string &name, const std::string &priv);
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// Changes a player's password, password must be given as plaintext
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// If the player doesn't exist, a new entry is added to the auth manager
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void setPlayerPassword(const std::string &name, const std::wstring &password);
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// Saves g_settings to configpath given at initialization
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void saveConfig();
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@ -670,8 +664,6 @@ private:
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void handlePeerChange(PeerChange &c);
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void handlePeerChanges();
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u64 getPlayerPrivs(Player *player);
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/*
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Variables
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*/
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@ -710,9 +702,6 @@ private:
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// Connected clients (behind the con mutex)
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core::map<u16, RemoteClient*> m_clients;
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// User authentication
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AuthManager m_authmanager;
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// Bann checking
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BanManager m_banmanager;
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