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Performance Improvement: Use a cache which caches result for getFacePositions.
This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected. In the callgrind map, you will see original: * 3.3M calls to std::list for 9700 calls to getFacePositions In the modified version, you will see: * 3.3K calls to std::list for 6900 call to getFacePositions Callgrind map is here: #2321 it's a huge performance improvement to l_find_node_near
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4 changed files with 81 additions and 68 deletions
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@ -530,9 +530,8 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
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}
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for(int d=1; d<=radius; d++){
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std::list<v3s16> list;
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getFacePositions(list, d);
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for(std::list<v3s16>::iterator i = list.begin();
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std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
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for(std::vector<v3s16>::iterator i = list.begin();
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i != list.end(); ++i){
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v3s16 p = pos + (*i);
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content_t c = env->getMap().getNodeNoEx(p).getContent();
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