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Performance Improvement: Use a cache which caches result for getFacePositions.
This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected. In the callgrind map, you will see original: * 3.3M calls to std::list for 9700 calls to getFacePositions In the modified version, you will see: * 3.3K calls to std::list for 6900 call to getFacePositions Callgrind map is here: #2321 it's a huge performance improvement to l_find_node_near
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4 changed files with 81 additions and 68 deletions
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@ -59,7 +59,7 @@ void RemoteClient::ResendBlockIfOnWire(v3s16 p)
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}
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}
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void RemoteClient::GetNextBlocks(
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void RemoteClient::GetNextBlocks (
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ServerEnvironment *env,
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EmergeManager * emerge,
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float dtime,
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@ -182,18 +182,15 @@ void RemoteClient::GetNextBlocks(
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//bool queue_is_full = false;
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s16 d;
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for(d = d_start; d <= d_max; d++)
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{
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for(d = d_start; d <= d_max; d++) {
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/*
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Get the border/face dot coordinates of a "d-radiused"
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box
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*/
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std::list<v3s16> list;
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getFacePositions(list, d);
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std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
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std::list<v3s16>::iterator li;
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for(li=list.begin(); li!=list.end(); ++li)
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{
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std::vector<v3s16>::iterator li;
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for(li = list.begin(); li != list.end(); ++li) {
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v3s16 p = *li + center;
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/*
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