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Release shadow mapping resources when not needed (#12497)
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parent
b15393c2a5
commit
7c261118e0
5 changed files with 47 additions and 33 deletions
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@ -70,21 +70,6 @@ ShadowRenderer::~ShadowRenderer()
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delete m_shadow_mix_cb;
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m_shadow_node_array.clear();
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m_light_list.clear();
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if (shadowMapTextureDynamicObjects)
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m_driver->removeTexture(shadowMapTextureDynamicObjects);
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if (shadowMapTextureFinal)
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m_driver->removeTexture(shadowMapTextureFinal);
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if (shadowMapTextureColors)
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m_driver->removeTexture(shadowMapTextureColors);
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if (shadowMapClientMap)
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m_driver->removeTexture(shadowMapClientMap);
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if (shadowMapClientMapFuture)
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m_driver->removeTexture(shadowMapClientMapFuture);
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}
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void ShadowRenderer::disable()
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@ -93,8 +78,37 @@ void ShadowRenderer::disable()
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if (shadowMapTextureFinal) {
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m_driver->setRenderTarget(shadowMapTextureFinal, true, true,
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video::SColor(255, 255, 255, 255));
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m_driver->setRenderTarget(0, true, true);
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m_driver->setRenderTarget(0, false, false);
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}
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if (shadowMapTextureDynamicObjects) {
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m_driver->removeTexture(shadowMapTextureDynamicObjects);
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shadowMapTextureDynamicObjects = nullptr;
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}
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if (shadowMapTextureFinal) {
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m_driver->removeTexture(shadowMapTextureFinal);
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shadowMapTextureFinal = nullptr;
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}
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if (shadowMapTextureColors) {
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m_driver->removeTexture(shadowMapTextureColors);
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shadowMapTextureColors = nullptr;
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}
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if (shadowMapClientMap) {
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m_driver->removeTexture(shadowMapClientMap);
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shadowMapClientMap = nullptr;
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}
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if (shadowMapClientMapFuture) {
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m_driver->removeTexture(shadowMapClientMapFuture);
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shadowMapClientMapFuture = nullptr;
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}
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for (auto node : m_shadow_node_array)
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if (node.shadowMode & E_SHADOW_MODE::ESM_RECEIVE)
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node.node->setMaterialTexture(TEXTURE_LAYER_SHADOW, nullptr);
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}
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void ShadowRenderer::initialize()
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@ -163,11 +177,18 @@ void ShadowRenderer::setShadowIntensity(float shadow_intensity)
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void ShadowRenderer::addNodeToShadowList(
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scene::ISceneNode *node, E_SHADOW_MODE shadowMode)
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{
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m_shadow_node_array.emplace_back(NodeToApply(node, shadowMode));
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if (!node)
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return;
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m_shadow_node_array.emplace_back(node, shadowMode);
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if (shadowMode == ESM_RECEIVE || shadowMode == ESM_BOTH)
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node->setMaterialTexture(TEXTURE_LAYER_SHADOW, shadowMapTextureFinal);
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}
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void ShadowRenderer::removeNodeFromShadowList(scene::ISceneNode *node)
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{
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if (!node)
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return;
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node->setMaterialTexture(TEXTURE_LAYER_SHADOW, nullptr);
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for (auto it = m_shadow_node_array.begin(); it != m_shadow_node_array.end();) {
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if (it->node == node) {
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it = m_shadow_node_array.erase(it);
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@ -235,6 +256,10 @@ void ShadowRenderer::updateSMTextures()
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std::string("shadowmap_final_") + itos(m_shadow_map_texture_size),
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frt, true);
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assert(shadowMapTextureFinal != nullptr);
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for (auto &node : m_shadow_node_array)
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if (node.shadowMode == ESM_RECEIVE || node.shadowMode == ESM_BOTH)
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node.node->setMaterialTexture(TEXTURE_LAYER_SHADOW, shadowMapTextureFinal);
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}
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if (!m_shadow_node_array.empty() && !m_light_list.empty()) {
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@ -322,6 +347,7 @@ void ShadowRenderer::update(video::ITexture *outputTarget)
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return;
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}
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if (!m_shadow_node_array.empty() && !m_light_list.empty()) {
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for (DirectionalLight &light : m_light_list) {
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