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Rename "mod metadata" to "mod storage" everywhere

This commit is contained in:
Jude Melton-Houghton 2022-11-23 17:25:34 -05:00
parent 8817af07fb
commit 7c21347a40
22 changed files with 480 additions and 474 deletions

View file

@ -276,7 +276,7 @@ public:
virtual u16 allocateUnknownNodeId(const std::string &name);
IRollbackManager *getRollbackManager() { return m_rollback; }
virtual EmergeManager *getEmergeManager() { return m_emerge; }
virtual ModMetadataDatabase *getModStorageDatabase() { return m_mod_storage_database; }
virtual ModStorageDatabase *getModStorageDatabase() { return m_mod_storage_database; }
IWritableItemDefManager* getWritableItemDefManager();
NodeDefManager* getWritableNodeDefManager();
@ -368,9 +368,9 @@ public:
// Get or load translations for a language
Translations *getTranslationLanguage(const std::string &lang_code);
static ModMetadataDatabase *openModStorageDatabase(const std::string &world_path);
static ModStorageDatabase *openModStorageDatabase(const std::string &world_path);
static ModMetadataDatabase *openModStorageDatabase(const std::string &backend,
static ModStorageDatabase *openModStorageDatabase(const std::string &backend,
const std::string &world_path, const Settings &world_mt);
static bool migrateModStorageDatabase(const GameParams &game_params,
@ -694,7 +694,7 @@ private:
s32 m_next_sound_id = 0; // positive values only
s32 nextSoundId();
ModMetadataDatabase *m_mod_storage_database = nullptr;
ModStorageDatabase *m_mod_storage_database = nullptr;
float m_mod_storage_save_timer = 10.0f;
// CSM restrictions byteflag